[airstrike] Airstrike levels and goal oriented game-play

Eero Tamminen oak at helsinkinet.fi
Thu Aug 3 03:41:34 EDT 2006


Hi,

All of this sounds good. If you have the time, please look into it. :-)


	- Eero

On Thursday 03 August 2006 10:32, Erik Auerswald wrote:
> > > The size of levels and planes might make it very crowded with
> > > more than 2 players. But in principle I would like 4 player support
> > > (or even more ;).
> >
> > How the joystick support works?  Maybe the player AIs should be:
> > - keyboard 1
> > - keyboard 2
> > - joystick 1
> > - joystick 2
> > (- network :))
>
> This could be done. Joystick control is independent from keyboard control
> and any player ai can use any one of the connected joysticks. The mapping
> of input devices to players should be easily configurable (via a menu
> system). We could view a set of keys as an input device. And there should
> be a way to have an additional keyset that can be used concurrently with
> the others on most keyboards (using the keypad).
>
[...]
> > Or maybe the bg, mask & thumbnail gfx should be in separate directory
> > from the level settings files?
>
> An alternative could be to use different settings files for different
> goals resp. game modes.
>
> The most flexible setup would be to use a config file to define the
> level properties (bg, mask, thumbnail, and settings) instead of the
> level directories.



More information about the airstrike mailing list