[airstrike] bug in timing code

Eero Tamminen eero.tamminen at netsonic.fi
Sun Sep 4 14:16:09 EDT 2005


Hi,

On Friday 02 September 2005 20:03, Erik Auerswald wrote:
> > Display is in core which doesn't know about engine, engine knows about
> > core. I.e. everything display.c uses, should be in core (or SDL or
> > libc).
>
> Well, then FRAMERATE will stay in display.h...
>
> > This drivers the engine "mainloop" for two seconds after showing
> > the level end message (after which level switches). If it would just
> > SDL_Delay, the game would freeze while the level end message is shown.
>
> A place to use delay_to_frames(). ;)

Sounds good, and the new patch looks good too!


> > 1/10sec = 100ms.  Where did you get the 90ms value?
>
> Because the value of FRAMERATE was used as frame duration => 30ms for
> one frame => time base of 90ms.

30fps = 33.33333ms per frame. :-)


> This is changed iff .frame_time = 1000/FRAMERATE is used (what is not
> the case atm, but part of what I plan to implement).


	- Eero



More information about the airstrike mailing list