[airstrike] Triggers and level ending

Erik Auerswald auerswal at unix-ag.uni-kl.de
Thu Jul 14 05:28:11 EDT 2005


> > > For single player you shouldn't go to the next level unless the current
> > > one is done (whatever that means),
> How do you define single-player?

I would define it as goal oriented play (not including the goal "kill
other player n times").

> What I'm not sure about, is whether it's good idea to mix levels which
> have a goal (e.g. kill a certain thing), and ones which are just about
> deathmatch.

I would not mix such levels. Maybe a level could define a goal for
single player that is ignored for deathmatch (to reuse the levels in
different game modes).

I think there should be several game modes in airstrike, e.g. goal
oriented single player/cooperative play and two player deathmatch. The
current level systems seems to support this by special levels for each
game mode, though I don't know if it is possible to specify the number
(or name) of the next level (to stay in one type of levels).

> Feel free to experiment and report bugs on it. :-)

I did not yet test it thorougly, but atleast sometimes after restarting
a level with F5 the game segfaults after triggering a level-done or


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