[airstrike] Hi

Ulf Ekström ulfek at ifm.liu.se
Tue Oct 5 04:00:55 EDT 2004

> About friction, you can always fudge it to a scale, the ratio (not the
> actual value you might use, or could be) could be something like
> friction ratio = speed x mass x (acceleration + 1), but I guess you
> probably wouldn't want to do that :)

I want to have friction at a point, so that if an object touches another
it will start to rotate. Then we can do stuff like rolling a big rock
down a hill. This is a bit more difficult.. In the meantime
we can have something like what you describe of course. It is perhaps
no so important for gameplay anyway.


More information about the airstrike mailing list