[airstrike] Compilation Errors
oak at welho.com
Thu Apr 29 16:07:03 EDT 2004
> > I'm having trouble compiling airstrike from cvs.
> Go to the src subdirectory and run make from there.
> It will then generate an executable named "testengine".
I changed the CVS makefile so that the produced binary is again
named 'airstrike' instead of 'testengine' (as the upper level makefile
I also added sound support back in:
- sound effects are now defined in engine/sound_fx.[ch]
- changed core/sound.* to accept the sound position as vector_t instead
of two ints:
- changed biplane.c, bird.c & bullet.c accordingly
- sound support in makefile
- sound is now on by the default
Ulf, I think maths.[ch] and array.[ch] could be moved to core/, there's
nothing Airstrike specific in them. What do you think?
> If you want to run that executable you'll also need the
> graphics files from one of the snapshots, since these aren't
> included in the CVS.
Hm. I could make a temporary snapshot out of the stuff if somebody
> And btw, the game isn't in a playable state (at least it
> wasn't last week), so if you want to play it, you'll better
> download the pre6 version.
The main problem at the moment is that there's only one plane.
Otherwise I think the game is now better than earlier.
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