Airstrike engine questions?
Eero Tamminen
oak at welho.com
Sun Apr 25 12:14:17 EDT 2004
Hi,
While porting the old objects back to CVS version, I got a few questions:
- What is Airstrike frame rate?
(so that I can calculate the alarm times)
- What are the differencies between different sprite groups:
- bg_mech_group
- mech_group
- bullet_group
- effects_group
- foreground_group
- ui_group
?
They are painted on screen in this order, but is there any other difference,
e.g. performance wise?
I was also wondering whether it would be worthwhile to change
sprite_alarm() to accept (e.g.) milliseconds instead of frames:
- Makes programming objects easier (game can calculate instead of
the programmer when the alarm should go off)
- If framerate is going to change, it needs to be changed only in one place
Would there be any problems with this? E.g. rate_limit() should probably
be changed then too.
- Eero
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