[airstrike] Single player gameplay: any ideas?
peter.eismann at siemens.com
Mon Jan 20 08:08:08 EST 2003
Maybe we can split the screen in 4 Screens (for four players in the same time, in the same area):
| Screen 1 | Screen 2 |
| Screen 3 | Screen 4 |
> -----Original Message-----
> From: Ulf Ekström [mailto:ulfek at ifm.liu.se]
> Sent: 20 January 2003 13:44
> To: airstrike at icculus.org
> Subject: Re: [airstrike] Single player gameplay: any ideas?
> On Mon, Jan 20, 2003 at 01:30:14PM +0100, Eismann Peter wrote:
> > Here an another idea for a single play game: This version has not so
> > much military scence as ULf's version (will be a little bit better
> > for our youngest): Your plane have to fly around an area in a given
> > way:
> > Winner is
> > the plane with the shortest time and the most points. You can get
> > points if you do a few things: Fly throw holes (Hangar), below
> > bridges, throw ballons, etc. Shot down differnt ballons and don't
> > kill any other lives (bird, etc) Also you have to avoid to collide
> > with the other plane and other things (e.g. Big Berta bombs) The
> > plane with the shortest time (and most points) is the winner (best
> > highscores are in the internet) What are you think about this
> > version?
> Actually I think this is a great idea. There can also be things like
> burning rings suspended from balloons that you have to fly through for
> extra points (like in the circus). I assume this is for a single
> plane at the time, otherwise there would be problems if one plane is
> much ahead of the other and they don't fit on the screen at the same
> time. Maybe there could be a horizontal splitscreen, so that two
> people can play at the same time (still in the same level at
> the same time).
> | Player 1 |
> | Player 2 |
> Perhaps this `nonviolent' style is actually more fun than bombing you
> opponent.. The planes can still bump into each other, but there are no
> obvious weapons on the planes.
> > Maybe we can make both versions (Ulf's and this one) (Four
> youngest and "bad boys")
> Seems like a good idea. I'll have to hack some sort of level
> editor together..
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