[airstrike] Anyone tried `Clonk' (windows)?
ulfek at ifm.liu.se
Mon Jan 20 06:15:49 EST 2003
On Sun, Jan 19, 2003 at 03:58:30PM +0100, J. Volkmann wrote:
> Ulf Ekström (ulfek at ifm.liu.se) schrieb:
> > I found the game Clonk by a comment on happypenguin.org, and is seems
> > like the engine there is about the same as the one that we are trying
> > to create for Airstrike.
> It's much older. And it doesn't look as good as airstrike does. _But_ it
> has much bigger playfields (about 50x as big) though it is damn slow...
Bigger playfields is certainly coming in airstrike, but I am not sure if
the level should be a single bitmap (easy to edit and modify) or be made out
of separate building blocks (not neccessarily square, or of the same shape).
If we assume 16 bit graphics a 50 time bigger background would require
50x800x600x2 ~= 45MB in the case of a single large bitmap. This is
probably feasible (with tiling), but I can understand that is gets
slow if there is action all over the map at the same time :) For those
with a 32 bit display it would of course require about 90(!) MB just
for the background bitmap. Maybe a building block approach is more feasible..
We can write a simple editor to build levels with, it might even be fun.
> The game itself is quite complex but sure hella lot of fun... but only
> if you have some friends to play with :-)
I have to try it some time then!
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