[airstrike] Scrolling levels?

Ulf Ekström ulfek at ifm.liu.se
Fri Dec 20 09:40:55 EST 2002

On Fri, Dec 20, 2002 at 03:02:43PM +0100, Big Pilot wrote:

> it. I commented about the physics because I myself find the learning
> curve too great compared to Sopwith, and I myself believe that a
> game like this should be easy to learn and play. I mean, there are
> already tons of games out there where you have to read a 200 page
> manual before you can play. 

Learning curve? It's not _that_ hard is it? Maybe you tried one of the
test versions with strange physics? In my opinion the planes should
behave somewhat like real airplanes, but still be fun to fly. Of
course there will be several types of plane, and some will be easier
to fly than others.  Sopwith also has a learning curve, and I can't
say that I find it much easier than what I'd like Airstrike to be. If
you send me your favourite aerodynamics parameters that you found
using the airstrike-airtest version then it will be easier for me to
actually do anything about the plane behaviour. That is the purpose of
putting out a test version..

> People just want to have clean and simple fun, that's all. They
> don't want to figure out all sorts of smart physics just to play a
> game, they just want to jump right in and start shooting. Anyway,
> that's my take on it.

The idea is to have the planes behave a bit like real planes.. You should not
 have to figure out the physics because you already know it from real


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