[airborne] Starting problem 1.2 server and shut down after 1ste login attempt

Minte van Dalen minte.vandalen at planet.nl
Sun Jan 13 15:54:38 EST 2008


I finally managed to start the server, had to re upload the MP_TH_P.xxx.
Found that part by just running ./mohaserver via putty/ssh

Starting the server via putty or via webmin(and a start button) with
"./mohaserver >/dev/null 2>&1  or ./mohaserver -ip=83.98.220.183 -port=13500
-ConfigFile=/home/mvdalen/UnrealEngine3/MOHAGame/Config/MOHADedicatedServer.
ini -remoteport=9500  >/dev/null 2>&1 &" is no problem, but my ip stays the
adres from the ftp or dedicated server and not the new ip adres specified in
the command line.
So I seem to do something wrong startupline, anyone any idea?

GameCP is giving me a real hard time to get the start stop script working
properly, had it working once, but have been testing a lot, and can't get it
to work any more, cause did not make a good backup of that one particular
file that did work.

Regard,
Minte van Dalen



-----Original Message-----
From: Mark Andersen [mailto:mark at uplink.dk] 
Sent: zondag 13 januari 2008 21:21
To: airborne at icculus.org
Subject: Re: [airborne] Starting problem 1.2 server and shut down after 1ste
login attempt

I have a somewhat similar problem, that occurs shortly after i start the 
server;

18.752: Log: GConfig::Find has loaded file: 
..\MOHAGame\Localization\PC/int/MOHAGameNonNative.int
/home/icculus/projects/airborne/Development/Src/Unity/../Core/Src/UnLinker.c
pp(2900): 
Assertion failed: appErrorf
Bad import index 2146302207/1385
Signal: SIGSEGV [segmentation fault]
Aborting.

21.873: Log:
Developer Backtrace:21.873: Log: Developer Backtrace:
21.873: Log: [ 1]  ./mohaserver-bin [0x8340b7b]
21.873: Log: [ 2]  /lib/obsolete/linuxthreads/libpthread.so.0 [0x293de706]
21.873: Log: [ 3]  [0xbfbfffbf]
21.873: Log: [ 4]  ./mohaserver-bin [0x8303465]
21.873: Log: [ 5]  ./mohaserver-bin [0x878032e]
21.873: Log: [ 6]  ./mohaserver-bin [0x830811d]
21.873: Log: [ 7]  ./mohaserver-bin [0x83035e9]
21.873: Log: [ 8]  ./mohaserver-bin [0x8370ea4]
21.873: Log: [ 9]  ./mohaserver-bin [0x8716379]
21.873: Log: [10]  ./mohaserver-bin [0x8729309]
21.873: Log: [11]  ./mohaserver-bin [0x872d48d]
21.873: Log: [12]  ./mohaserver-bin [0x8db701c]
21.873: Log: [13]  ./mohaserver-bin [0x872094b]
21.873: Log: [14]  ./mohaserver-bin [0x8eb48c1]
21.873: Log: [15]  ./mohaserver-bin [0x8eaa04b]
21.873: Log: [16] 
/lib/obsolete/linuxthreads/libc.so.6(__libc_start_main+0x8f) [0x2955c2e7]
21.873: Log: [17]  ./mohaserver-bin(__gxx_personality_v0+0xc1) [0x804bab1]

Crash information will be saved to your logfile.
21.875: Exit: Exiting.
21.882: Exit: Name subsystem shutting down

I'm not sure if this is actually airborne's fault. I have had problems 
downloading the 1.2 binaries. I've tried numerous times from treefort, 
0day and also from totalgamingnetwork.com that Manzi posted.

My download from 0day and treefort sometimes stalled, and wget then 
retries from where it left of. But im not sure how well that works. :/

Ryan, can you tell us the MD5 hash of the file please? :)

b.r

Mark

Minte van Dalen wrote:
> Just found this in the screenlog, might be the problem:
> 
> /home/icculus/projects/airborne/Development/Src/Engine/Inc/UnNet.h(159):
> Assertion failed: appErrorf
> Attempt to replicate property 'ClassProperty
> Engine.GameReplicationInfo.GameClass' in C++ that is not in the script
> replication block for the class
> Signal: SIGSEGV [segmentation fault]
> Aborting.
> 
> -----Original Message-----
> From: Minte van Dalen [mailto:minte.vandalen at planet.nl] 
> Sent: zondag 13 januari 2008 15:20
> To: airborne at icculus.org
> Subject: RE: [airborne] Starting problem 1.2 server and shut down after
1ste
> login attempt
> 
> 
> Hello, 
> 
> I'm running in to a problem with the 1.2 dedicated files and starting the
> server.
> The server starts, is visible in the server list in game.
> 
> But as soon as I want to join the servers, I seem to log in but after that
I
> get a message that the server is not there anymore.
> 
> Viewing the logs at the end where I log in:
> 
> DevNet: Level server received: JOIN
> DevNet: Join request: Shell?Name=Player?team=255?Invited
> ScriptWarning: MOHAPlayerStatsComponent
>
shell.TheWorld.PersistentLevel.MOHAPlayerController_0.MOHAPlayerStatsCompone
> nt_0 (Function MOHAGame.MOHAPlayerStatsComponent.Init:000A) Assertion
> failed, line 199
> Log: MOHAPlayerController_0 got player PlasmaNetConnection_0
> Log: +++ Highest channel to date: 1
> DevNet: Join succeeded: Player
> Log: +++ Highest channel to date: 2
> Log: +++ Highest channel to date: 3
> Log: +++ Highest channel to date: 4
> Log: 
> Log: Developer Backtrace:
> Log: [ 1]  ./mohaserver-bin [0x8340b7b]
> Log: [ 2]  /lib/tls/libpthread.so.0 [0x902888]
> Log: [ 3]  ./mohaserver-bin [0x8b87dcc]
> Log: [ 4]  ./mohaserver-bin [0x8b901a1]
> Log: [ 5]  ./mohaserver-bin [0x8677b6d]
> Log: [ 6]  ./mohaserver-bin [0x86b347f]
> Log: [ 7]  ./mohaserver-bin [0x86b3c4e]
> Log: [ 8]  ./mohaserver-bin [0x8734896]
> Log: [ 9]  ./mohaserver-bin [0x8734c35]
> Log: [10]  ./mohaserver-bin [0x8afdc4c]
> Log: [11]  ./mohaserver-bin [0x8eb4a3e]
> Log: [12]  ./mohaserver-bin [0x8eaa04b]
> Log: [13]  /lib/tls/libc.so.6(__libc_start_main+0xd3) [0x7a2e23]
> Log: [14]  ./mohaserver-bin(__gxx_personality_v0+0xc1) [0x804bab1]
> Exit: Exiting.
> Exit: Name subsystem shutting down
> Uninitialized: Log file closed,
> 
> 
> Can anyone help me with this, it's my first setup of a Airborne or Unreal
> related server.
> 
> 
> Regards,
> Minte van Dalen
> 
> 
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