From icculus at icculus.org Fri Oct 26 08:00:57 2007 From: icculus at icculus.org (Ryan C. Gordon) Date: Fri, 26 Oct 2007 08:00:57 -0400 Subject: test Message-ID: <4721D6F9.2090504@icculus.org> test --ryan. From icculus at icculus.org Fri Oct 26 08:05:44 2007 From: icculus at icculus.org (Ryan C. Gordon) Date: Fri, 26 Oct 2007 08:05:44 -0400 Subject: [airborne] test In-Reply-To: <4721D6F9.2090504@icculus.org> References: <4721D6F9.2090504@icculus.org> Message-ID: <4721D818.1040501@icculus.org> > test test 2. --me. From ouioui_c_moi at hotmail.com Fri Oct 26 10:06:58 2007 From: ouioui_c_moi at hotmail.com (ouioui_c_moi) Date: Fri, 26 Oct 2007 16:06:58 +0200 Subject: first Message-ID: first visitor to post :) thanks ryan for your work! i hope patch 1.2 save game... a lot are Irritated on moh ea forum... t?tra. -------------- next part -------------- An HTML attachment was scrubbed... URL: From clanwarz at gmail.com Fri Oct 26 10:07:57 2007 From: clanwarz at gmail.com (Clanwarz) Date: Fri, 26 Oct 2007 09:07:57 -0500 Subject: [airborne] first In-Reply-To: References: Message-ID: <99ae85d90710260707n22a611bq7ed7d0545a0a83cd@mail.gmail.com> On 10/26/07, ouioui_c_moi wrote: > > first visitor to post :) > thanks ryan for your work! > > i hope patch 1.2 save game... a lot are Irritated on moh ea forum... > > t?tra. > Welcome! -------------- next part -------------- An HTML attachment was scrubbed... URL: From rmount at pobox.com Fri Oct 26 10:10:22 2007 From: rmount at pobox.com (Robert Mount) Date: Fri, 26 Oct 2007 10:10:22 -0400 Subject: [airborne] first In-Reply-To: References: Message-ID: <259a2c180710260710p8531bc9k52bdf9d28967caba@mail.gmail.com> Is that you? ;-) On 10/26/07, ouioui_c_moi wrote: > > > first visitor to post :) > thanks ryan for your work! > > i hope patch 1.2 save game... a lot are Irritated on moh ea forum... > > t?tra. From icculus at icculus.org Tue Oct 30 17:48:46 2007 From: icculus at icculus.org (Ryan C. Gordon) Date: Tue, 30 Oct 2007 17:48:46 -0400 Subject: Linux server now available. Message-ID: <4727A6BE.5010509@icculus.org> Here's a Linux server for Airborne. It is compatible with 1.1 clients. PLEASE NOTE: You'll need to copy the data files from a Windows install. Punkbuster works, but you'll need to run its installer separately (instructions on how to do this from the commandline on your remote server are in the README). Unlike the UT3 beta demo, this should work without a Pentium 4 and SSE2 (coincidentally, the final builds of UT3 will work similarly). FEEDBACK: Bugs and reports go here: http://bugzilla.icculus.org/ Discussion can go to this mailing list. Please try to keep bug reports to Bugzilla, so this list can focus on configuration issues, questions, etc. DOWNLOADS: Mirror in California (Dreamhost): http://0day.icculus.org/airborne/airborne-linux-server-10292007.tar.bz2 Mirror in Arizona (GoDaddy): http://treefort.icculus.org/airborne/airborne-linux-server-10292007.tar.bz2 Have fun! --ryan. From support at eliott-ness.com Tue Oct 30 18:05:22 2007 From: support at eliott-ness.com (support at eliott-ness.com) Date: Tue, 30 Oct 2007 23:05:22 +0100 Subject: [airborne] Linux server now available. In-Reply-To: <4727A6BE.5010509@icculus.org> Message-ID: <20071030220533.8AD8D7E8151@www.eliott-ness.com> Thx :):) -----Message d'origine----- De?: Ryan C. Gordon [mailto:icculus at icculus.org] Envoy??: mardi 30 octobre 2007 22:49 ??: airborne at icculus.org Objet?: [airborne] Linux server now available. Here's a Linux server for Airborne. It is compatible with 1.1 clients. PLEASE NOTE: You'll need to copy the data files from a Windows install. Punkbuster works, but you'll need to run its installer separately (instructions on how to do this from the commandline on your remote server are in the README). Unlike the UT3 beta demo, this should work without a Pentium 4 and SSE2 (coincidentally, the final builds of UT3 will work similarly). FEEDBACK: Bugs and reports go here: http://bugzilla.icculus.org/ Discussion can go to this mailing list. Please try to keep bug reports to Bugzilla, so this list can focus on configuration issues, questions, etc. DOWNLOADS: Mirror in California (Dreamhost): http://0day.icculus.org/airborne/airborne-linux-server-10292007.tar.bz2 Mirror in Arizona (GoDaddy): http://treefort.icculus.org/airborne/airborne-linux-server-10292007.tar.bz2 Have fun! --ryan. --- To unsubscribe, send a blank email to airborne-unsubscribe at icculus.org Mailing list archives: http://icculus.org/cgi-bin/ezmlm/ezmlm-cgi?65 From info at eliteserv.co.uk Tue Oct 30 18:41:40 2007 From: info at eliteserv.co.uk (Perry [Eliteserv.co.uk]) Date: Tue, 30 Oct 2007 22:41:40 +0000 Subject: [airborne] Linux server now available. In-Reply-To: <4727A6BE.5010509@icculus.org> References: <4727A6BE.5010509@icculus.org> Message-ID: <4727B324.60001@eliteserv.co.uk> Thanks for your server files Ryan. Couple of Q's 1. Can we run multi servers from one master set of files? 2. Can we set the IP and port on the command line? Sorry if these Q's have been asked in windoze forums but I have not been interested in hosting this until these files where released ;) Starting my 7.5GB upload :( Thanks in advance, Perry Heath EliteServ.co.uk Ryan C. Gordon wrote: > > Here's a Linux server for Airborne. It is compatible with 1.1 clients. > > PLEASE NOTE: > > You'll need to copy the data files from a Windows install. Punkbuster > works, but you'll need to run its installer separately (instructions on > how to do this from the commandline on your remote server are in the > README). > > Unlike the UT3 beta demo, this should work without a Pentium 4 and SSE2 > (coincidentally, the final builds of UT3 will work similarly). > > > FEEDBACK: > > Bugs and reports go here: > http://bugzilla.icculus.org/ > > Discussion can go to this mailing list. Please try to keep bug reports > to Bugzilla, so this list can focus on configuration issues, questions, > etc. > > > DOWNLOADS: > > Mirror in California (Dreamhost): > http://0day.icculus.org/airborne/airborne-linux-server-10292007.tar.bz2 > > Mirror in Arizona (GoDaddy): > http://treefort.icculus.org/airborne/airborne-linux-server-10292007.tar.bz2 > > > Have fun! > > --ryan. > > > --- > To unsubscribe, send a blank email to airborne-unsubscribe at icculus.org > Mailing list archives: http://icculus.org/cgi-bin/ezmlm/ezmlm-cgi?65 > > > > > __________ NOD32 2627 (20071030) Information __________ > > This message was checked by NOD32 antivirus system. > http://www.eset.com > > > From icculus at icculus.org Wed Oct 31 01:02:05 2007 From: icculus at icculus.org (Ryan C. Gordon) Date: Wed, 31 Oct 2007 01:02:05 -0400 Subject: [airborne] Linux server now available. In-Reply-To: <4727B324.60001@eliteserv.co.uk> References: <4727A6BE.5010509@icculus.org> <4727B324.60001@eliteserv.co.uk> Message-ID: <47280C4D.7060203@icculus.org> > 1. Can we run multi servers from one master set of files? Each server needs a valid login for EA's servers (which you have to create in-game, although maybe http://profile.ea.com/ is the same thing?). I don't know if EA's servers have the same limitation as ut3's GameSpy, so you might be able to reuse the account instead of creating a unique one for each server. This part of the system is very new to me, and mostly runs on tech I don't have access to, so people can report their findings here. The login is encrypted in MOHADedicatedServer.ini, so you'll probably need to build this file initially from DSLauncher.exe to get the string. If I can trivially create a utility to generate those strings, I will, but I can't promise it yet. > 2. Can we set the IP and port on the command line? Airborne looks for "-ip=xxx.xxx.xxx.xxx" instead of "-multihome=xxx.xxx.xxx.xxx" on the command line (and can also use IP=xxx.xxx.xxx.xxx in MOHADedicatedServer.ini, too)...likewise for -port=xxxx and Port=xxxx on the command line and in the ini file, respectively. --ryan. From icculus at icculus.org Wed Oct 31 03:17:08 2007 From: icculus at icculus.org (Ryan C. Gordon) Date: Wed, 31 Oct 2007 03:17:08 -0400 Subject: [airborne] Linux server now available. In-Reply-To: <47280C4D.7060203@icculus.org> References: <4727A6BE.5010509@icculus.org> <4727B324.60001@eliteserv.co.uk> <47280C4D.7060203@icculus.org> Message-ID: <47282BF4.7070600@icculus.org> > Airborne looks for "-ip=xxx.xxx.xxx.xxx" instead of > "-multihome=xxx.xxx.xxx.xxx" on the command line (and can also use > IP=xxx.xxx.xxx.xxx in MOHADedicatedServer.ini, too)...likewise for > -port=xxxx and Port=xxxx on the command line and in the ini file, > respectively. (Command line takes precedence over .ini file in both cases, btw.) --ryan. From support at eliott-ness.com Wed Oct 31 10:26:59 2007 From: support at eliott-ness.com (Support Eliott Ness) Date: Wed, 31 Oct 2007 15:26:59 +0100 Subject: Remote Message-ID: <20071031142554.6B9D917F533@smtp8-g19.free.fr> I have some difficulties to make the game open the remote admin port Is there a trick ? Regards Sami -------------- next part -------------- An HTML attachment was scrubbed... URL: From clanwarz at gmail.com Wed Oct 31 10:39:46 2007 From: clanwarz at gmail.com (Clanwarz) Date: Wed, 31 Oct 2007 09:39:46 -0500 Subject: [airborne] Linux server now available. In-Reply-To: <47282BF4.7070600@icculus.org> References: <4727A6BE.5010509@icculus.org> <4727B324.60001@eliteserv.co.uk> <47280C4D.7060203@icculus.org> <47282BF4.7070600@icculus.org> Message-ID: <99ae85d90710310739g62c1339dqfa263554eac85e95@mail.gmail.com> On 10/31/07, Ryan C. Gordon wrote: > > > > Airborne looks for "-ip=xxx.xxx.xxx.xxx" instead of > > "-multihome=xxx.xxx.xxx.xxx" on the command line (and can also use > > IP=xxx.xxx.xxx.xxx in MOHADedicatedServer.ini, too)...likewise for > > -port=xxxx and Port=xxxx on the command line and in the ini file, > > respectively. > > (Command line takes precedence over .ini file in both cases, btw.) > > --ryan. > > > Ryan, Max players, can this be worked to the command at some point in the near future? -------------- next part -------------- An HTML attachment was scrubbed... URL: