From info at 64bit-servers.de Mon Dec 3 13:46:11 2007 From: info at 64bit-servers.de (Info 64BIT-Servers ) Date: Mon, 3 Dec 2007 19:46:11 +0100 Subject: Developer Backtrace Message-ID: I have a problem with the linux binaries can't start i have upoaded the full installed game. DedicatedServer: Game started. Log: Initializing BodyToBoneMap for 58 bone rig using mesh SkeletalMesh MP_Remagen_P.TheWorld.PersistentLevel.MOHA_MP1stArmy5thInfantryRiflePawn_0.M OHARagdollSkelComponent_0.SkeletalMesh_0 Log: RAGDOLL POOL MEM USED FOR 10 INSTANCES: 0K ScriptWarning: MOHA_MP1stArmy5thInfantryRiflePawn MP_Remagen_P.TheWorld.PersistentLevel.MOHA_MP1stArmy5thInfantryRiflePawn_0 (Function MOHAGame.MOHAPlayerPawn.PossessedBy:0020) Accessed None 'C' Log: Bringing up level for play took: 2.988842 Log: ########### Finished loading level: 20.104561 seconds Log: Initializing Game Engine Completed Log: Log: Developer Backtrace: Log: [ 1] ./mohaserver-bin [0x833f697] Log: [ 2] [0xffffe420] Log: [ 3] ./mohaserver-bin [0x873522d] Log: [ 4] ./mohaserver-bin [0x8afd3fc] Log: [ 5] ./mohaserver-bin [0x8eafd8e] Log: [ 6] ./mohaserver-bin [0x8ea53bb] Log: [ 7] /lib/tls/i686/cmov/libc.so.6(__libc_start_main+0xc8) [0xb7d55ea8] Log: [ 8] ./mohaserver-bin(__gxx_personality_v0+0xc1) [0x804bab1] Exit: Exiting. Exit: Name subsystem shutting down Uninitialized: Log file closed, regards Denis -------------- next part -------------- An HTML attachment was scrubbed... URL: -------------- next part -------------- A non-text attachment was scrubbed... Name: Launch.log Type: application/octet-stream Size: 82382 bytes Desc: not available URL: From mark at uplink.dk Thu Dec 6 16:28:04 2007 From: mark at uplink.dk (Mark Andersen) Date: Thu, 06 Dec 2007 22:28:04 +0100 Subject: [airborne] Remote In-Reply-To: <20071031142554.6B9D917F533@smtp8-g19.free.fr> References: <20071031142554.6B9D917F533@smtp8-g19.free.fr> Message-ID: <47586964.4090004@uplink.dk> I have the same problem. Actually, my airborne server seems to ignore my IP=xxx.xxx.xxx.xxx and Port=xxxxx settings in MOHADedicatedServer.ini - Which I have placed together with the other .ini files, in airborne/UnrealEngine3/MOHAGame/Config. I can only make it bind to a specific IP, when I give it as a commandline argument. I have tried specifying -remoteport=10002 on the commandline aswell, but that doesn't seem to work either. sockstat, my server is running freebsd btw, tells me mohaserver is listening on UDP 10000 and another port which seems to be randomized each time i restart the server. What is this? I tried connecting there from the Dedicated remote utility using a windows machine, but it didn't let me on. b.r. Mark Support Eliott Ness wrote: > I have some difficulties to make the game open the remote admin port > > > > Is there a trick ? > > > > Regards > > Sami > > > From support at eliott-ness.com Thu Dec 6 16:51:30 2007 From: support at eliott-ness.com (support at eliott-ness.com) Date: Thu, 6 Dec 2007 22:51:30 +0100 Subject: [airborne] Remote In-Reply-To: <47586964.4090004@uplink.dk> Message-ID: <20071206215149.EBFC87E8146@www.eliott-ness.com> It look like nobody care about that game :( -----Message d'origine----- De?: Mark Andersen [mailto:mark at uplink.dk] Envoy??: jeudi 6 d?cembre 2007 22:28 ??: airborne at icculus.org Objet?: Re: [airborne] Remote I have the same problem. Actually, my airborne server seems to ignore my IP=xxx.xxx.xxx.xxx and Port=xxxxx settings in MOHADedicatedServer.ini - Which I have placed together with the other .ini files, in airborne/UnrealEngine3/MOHAGame/Config. I can only make it bind to a specific IP, when I give it as a commandline argument. I have tried specifying -remoteport=10002 on the commandline aswell, but that doesn't seem to work either. sockstat, my server is running freebsd btw, tells me mohaserver is listening on UDP 10000 and another port which seems to be randomized each time i restart the server. What is this? I tried connecting there from the Dedicated remote utility using a windows machine, but it didn't let me on. b.r. Mark Support Eliott Ness wrote: > I have some difficulties to make the game open the remote admin port > > > > Is there a trick ? > > > > Regards > > Sami > > > --- To unsubscribe, send a blank email to airborne-unsubscribe at icculus.org Mailing list archives: http://icculus.org/cgi-bin/ezmlm/ezmlm-cgi?65 From mark at uplink.dk Sun Dec 16 16:26:24 2007 From: mark at uplink.dk (Mark Andersen) Date: Sun, 16 Dec 2007 22:26:24 +0100 Subject: [airborne] Remote In-Reply-To: <47586964.4090004@uplink.dk> References: <20071031142554.6B9D917F533@smtp8-g19.free.fr> <47586964.4090004@uplink.dk> Message-ID: <47659800.1050209@uplink.dk> Hey, Have anyone succeeded in getting the game listen on a port for Remote administration? If so, how did you do it? :) b.r. Mark Mark Andersen wrote: > I have the same problem. > > Actually, my airborne server seems to ignore my IP=xxx.xxx.xxx.xxx and > Port=xxxxx settings in MOHADedicatedServer.ini - Which I have placed > together with the other .ini files, in > airborne/UnrealEngine3/MOHAGame/Config. > > I can only make it bind to a specific IP, when I give it as a > commandline argument. > > I have tried specifying -remoteport=10002 on the commandline aswell, but > that doesn't seem to work either. > > sockstat, my server is running freebsd btw, tells me mohaserver is > listening on UDP 10000 and another port which seems to be randomized > each time i restart the server. What is this? I tried connecting there > from the Dedicated remote utility using a windows machine, but it didn't > let me on. > > b.r. > > Mark > > Support Eliott Ness wrote: >> I have some difficulties to make the game open the remote admin port >> >> >> >> Is there a trick ? >> >> >> >> Regards >> >> Sami >> >> >> > > --- > To unsubscribe, send a blank email to airborne-unsubscribe at icculus.org > Mailing list archives: http://icculus.org/cgi-bin/ezmlm/ezmlm-cgi?65 > > From teeboo at server-united.de Mon Dec 17 10:42:38 2007 From: teeboo at server-united.de (=?ISO-8859-1?Q?Torsten_K=F6hler?=) Date: Mon, 17 Dec 2007 16:42:38 +0100 Subject: [airborne] Remote In-Reply-To: <47659800.1050209@uplink.dk> References: <20071031142554.6B9D917F533@smtp8-g19.free.fr> <47586964.4090004@uplink.dk> <47659800.1050209@uplink.dk> Message-ID: <476698EE.40907@server-united.de> HI, Sorry my Englisch ist not the Best :-[ In Germany we say THE GAME IST DEAD nobody play this Game, Wie play Call of Duty 4. forgot mohair! Mark Andersen schrieb: > Hey, > > Have anyone succeeded in getting the game listen on a port for Remote > administration? > > If so, how did you do it? :) > > b.r. > > Mark > > Mark Andersen wrote: >> I have the same problem. >> >> Actually, my airborne server seems to ignore my IP=xxx.xxx.xxx.xxx >> and Port=xxxxx settings in MOHADedicatedServer.ini - Which I have >> placed together with the other .ini files, in >> airborne/UnrealEngine3/MOHAGame/Config. >> >> I can only make it bind to a specific IP, when I give it as a >> commandline argument. >> >> I have tried specifying -remoteport=10002 on the commandline aswell, >> but that doesn't seem to work either. >> >> sockstat, my server is running freebsd btw, tells me mohaserver is >> listening on UDP 10000 and another port which seems to be randomized >> each time i restart the server. What is this? I tried connecting >> there from the Dedicated remote utility using a windows machine, but >> it didn't let me on. >> >> b.r. >> >> Mark >> >> Support Eliott Ness wrote: >>> I have some difficulties to make the game open the remote admin port >>> >>> >>> >>> Is there a trick ? >>> >>> >>> >>> Regards >>> >>> Sami >>> >>> >>> >> >> --- >> To unsubscribe, send a blank email to airborne-unsubscribe at icculus.org >> Mailing list archives: http://icculus.org/cgi-bin/ezmlm/ezmlm-cgi?65 >> >> > > --- > To unsubscribe, send a blank email to airborne-unsubscribe at icculus.org > Mailing list archives: http://icculus.org/cgi-bin/ezmlm/ezmlm-cgi?65 > > -- Mit freundlichen Gr??en Torsten K?hler Felder Bruchstr. 23 27339 Riede-Felde Tel:04294-344 Mobil:01622104368 Url: http://www.server-united.de Email: TeeBoo at server-united.de From bravo at clanld.com.br Mon Dec 17 12:57:21 2007 From: bravo at clanld.com.br (|>LD<| B r A v O*) Date: Mon, 17 Dec 2007 14:57:21 -0300 Subject: [airborne] Remote In-Reply-To: <476698EE.40907@server-united.de> References: <20071031142554.6B9D917F533@smtp8-g19.free.fr> <47586964.4090004@uplink.dk> <47659800.1050209@uplink.dk> <476698EE.40907@server-united.de> Message-ID: <6aa3d6470712170957r13489dd4y1697cb78b13b9d70@mail.gmail.com> Yeah, same thing here in Brazil. The MOHA is dead to us... ea-game took to update/patch the game. Now it's too late... We are playing COD4 too... 2007/12/17, Torsten K?hler : > > HI, > > Sorry my Englisch ist not the Best :-[ > > In Germany we say THE GAME IST DEAD > nobody play this Game, > > Wie play Call of Duty 4. > > forgot mohair! > > > > > Mark Andersen schrieb: > > Hey, > > > > Have anyone succeeded in getting the game listen on a port for Remote > > administration? > > > > If so, how did you do it? :) > > > > b.r. > > > > Mark > > > > Mark Andersen wrote: > >> I have the same problem. > >> > >> Actually, my airborne server seems to ignore my IP=xxx.xxx.xxx.xxx > >> and Port=xxxxx settings in MOHADedicatedServer.ini - Which I have > >> placed together with the other .ini files, in > >> airborne/UnrealEngine3/MOHAGame/Config. > >> > >> I can only make it bind to a specific IP, when I give it as a > >> commandline argument. > >> > >> I have tried specifying -remoteport=10002 on the commandline aswell, > >> but that doesn't seem to work either. > >> > >> sockstat, my server is running freebsd btw, tells me mohaserver is > >> listening on UDP 10000 and another port which seems to be randomized > >> each time i restart the server. What is this? I tried connecting > >> there from the Dedicated remote utility using a windows machine, but > >> it didn't let me on. > >> > >> b.r. > >> > >> Mark > >> > >> Support Eliott Ness wrote: > >>> I have some difficulties to make the game open the remote admin port > >>> > >>> > >>> > >>> Is there a trick ? > >>> > >>> > >>> > >>> Regards > >>> > >>> Sami > >>> > >>> > >>> > >> > >> --- > >> To unsubscribe, send a blank email to airborne-unsubscribe at icculus.org > >> Mailing list archives: http://icculus.org/cgi-bin/ezmlm/ezmlm-cgi?65 > >> > >> > > > > --- > > To unsubscribe, send a blank email to airborne-unsubscribe at icculus.org > > Mailing list archives: http://icculus.org/cgi-bin/ezmlm/ezmlm-cgi?65 > > > > > > > -- > Mit freundlichen Gr??en > > Torsten K?hler > Felder Bruchstr. 23 > 27339 Riede-Felde > > Tel:04294-344 > Mobil:01622104368 > Url: http://www.server-united.de > Email: TeeBoo at server-united.de > > > --- > To unsubscribe, send a blank email to airborne-unsubscribe at icculus.org > Mailing list archives: http://icculus.org/cgi-bin/ezmlm/ezmlm-cgi?65 > > > -- _________________ |>LD<| B r A v O* www.clanld.com.br -------------- next part -------------- An HTML attachment was scrubbed... URL: From minte.vandalen at planet.nl Mon Dec 17 15:51:35 2007 From: minte.vandalen at planet.nl (Minte van Dalen) Date: Mon, 17 Dec 2007 21:51:35 +0100 Subject: [airborne] Remote In-Reply-To: <6aa3d6470712170957r13489dd4y1697cb78b13b9d70@mail.gmail.com> References: <20071031142554.6B9D917F533@smtp8-g19.free.fr> <47586964.4090004@uplink.dk> <47659800.1050209@uplink.dk> <476698EE.40907@server-united.de> <6aa3d6470712170957r13489dd4y1697cb78b13b9d70@mail.gmail.com> Message-ID: <000f01c840ee$9ce33830$0702a8c0@gamepcminte> The game is almost dead indeed. But we still have members liking the WW2 games, and if the 1.2 binaries come up, I will surely set a server up. Minte van Dalen Alle mail geclassificeerd als SPAM zal direct zonder inzage automatisch uit mijn mail programma verwijderd worden. Mocht je mij geheel niet kunnen bereiken, stuur dan een E-mail ?tekst only? zonder welke spam gerelateerde vermeldingen dan ook. _____ Van: |>LD<| B r A v O* [mailto:bravo at clanld.com.br] Verzonden: maandag 17 december 2007 18:57 Aan: airborne at icculus.org Onderwerp: Re: [airborne] Remote Yeah, same thing here in Brazil. The MOHA is dead to us... ea-game took to update/patch the game. Now it's too late... We are playing COD4 too... 2007/12/17, Torsten K?hler < teeboo at server-united.de>: HI, Sorry my Englisch ist not the Best :-[ In Germany we say THE GAME IST DEAD nobody play this Game, Wie play Call of Duty 4. forgot mohair! Mark Andersen schrieb: > Hey, > > Have anyone succeeded in getting the game listen on a port for Remote > administration? > > If so, how did you do it? :) > > b.r. > > Mark > > Mark Andersen wrote: >> I have the same problem. >> >> Actually, my airborne server seems to ignore my IP= xxx.xxx.xxx.xxx >> and Port=xxxxx settings in MOHADedicatedServer.ini - Which I have >> placed together with the other .ini files, in >> airborne/UnrealEngine3/MOHAGame/Config. >> >> I can only make it bind to a specific IP, when I give it as a >> commandline argument. >> >> I have tried specifying -remoteport=10002 on the commandline aswell, >> but that doesn't seem to work either. >> >> sockstat, my server is running freebsd btw, tells me mohaserver is >> listening on UDP 10000 and another port which seems to be randomized >> each time i restart the server. What is this? I tried connecting >> there from the Dedicated remote utility using a windows machine, but >> it didn't let me on. >> >> b.r. >> >> Mark >> >> Support Eliott Ness wrote: >>> I have some difficulties to make the game open the remote admin port >>> >>> >>> >>> Is there a trick ? >>> >>> >>> >>> Regards >>> >>> Sami >>> >>> >>> >> >> --- >> To unsubscribe, send a blank email to airborne-unsubscribe at icculus.org >> Mailing list archives: http://icculus.org/cgi-bin/ezmlm/ezmlm-cgi?65 >> >> > > --- > To unsubscribe, send a blank email to airborne-unsubscribe at icculus.org > Mailing list archives: http://icculus.org/cgi-bin/ezmlm/ezmlm-cgi?65 > > -- Mit freundlichen Gr??en Torsten K?hler Felder Bruchstr. 23 27339 Riede-Felde Tel:04294-344 Mobil:01622104368 Url: http://www.server-united.de Email: TeeBoo at server-united.de --- To unsubscribe, send a blank email to airborne-unsubscribe at icculus.org Mailing list archives: http://icculus.org/cgi-bin/ezmlm/ezmlm-cgi?65 -- _________________ |>LD<| B r A v O* www.clanld.com.br -------------- next part -------------- An HTML attachment was scrubbed... URL: From admin at nitroserv.com Wed Dec 19 20:40:37 2007 From: admin at nitroserv.com (J. Miribel) Date: Thu, 20 Dec 2007 02:40:37 +0100 Subject: 1.2 Binaries ? In-Reply-To: <000f01c840ee$9ce33830$0702a8c0@gamepcminte> References: <20071031142554.6B9D917F533@smtp8-g19.free.fr> <47586964.4090004@uplink.dk> <47659800.1050209@uplink.dk> <476698EE.40907@server-united.de> <6aa3d6470712170957r13489dd4y1697cb78b13b9d70@mail.gmail.com> <000f01c840ee$9ce33830$0702a8c0@gamepcminte> Message-ID: <4769C815.6000509@nitroserv.com> Are the 1.2 binaries still planned for linux ? Best Regards From icculus at icculus.org Wed Dec 19 21:00:50 2007 From: icculus at icculus.org (Ryan C. Gordon) Date: Wed, 19 Dec 2007 21:00:50 -0500 Subject: [airborne] 1.2 Binaries ? In-Reply-To: <4769C815.6000509@nitroserv.com> References: <20071031142554.6B9D917F533@smtp8-g19.free.fr> <47586964.4090004@uplink.dk> <47659800.1050209@uplink.dk> <476698EE.40907@server-united.de> <6aa3d6470712170957r13489dd4y1697cb78b13b9d70@mail.gmail.com> <000f01c840ee$9ce33830$0702a8c0@gamepcminte> <4769C815.6000509@nitroserv.com> Message-ID: <4769CCD2.1000409@icculus.org> J. Miribel wrote: > Are the 1.2 binaries still planned for linux ? Should be ready shortly. --ryan. From info at 64bit-servers.de Thu Dec 20 03:36:48 2007 From: info at 64bit-servers.de (info at 64bit-servers.de) Date: Thu, 20 Dec 2007 09:36:48 +0100 Subject: Negative delta time ? In-Reply-To: <4769CCD2.1000409@icculus.org> References: <20071031142554.6B9D917F533@smtp8-g19.free.fr> <47586964.4090004@uplink.dk> <47659800.1050209@uplink.dk> <476698EE.40907@server-united.de> <6aa3d6470712170957r13489dd4y1697cb78b13b9d70@mail.gmail.com> <000f01c840ee$9ce33830$0702a8c0@gamepcminte> <4769C815.6000509@nitroserv.com> <4769CCD2.1000409@icculus.org> Message-ID: <20071220093648.3mf8xlqb404g0oko@webmail.64bit-servers.de> I have a Signal: SIGSEGV [segmentation fault]: 25.226: Log: ########### Finished loading level: 7.962811 seconds 25.226: Log: Initializing Game Engine Completed /home/icculus/projects/airborne/Development/Src/Unity/../Engine/Src/UnGame.cpp(4068): Assertion failed: appErrorf Negative delta time! Please see https://udn.epicgames.com/lists/showpost.php?list=ue3bugs&id=4364 Signal: SIGSEGV [segmentation fault] Aborting. 25.227: Log: Developer Backtrace:25.227: Log: Developer Backtrace: 25.227: Log: [ 1] ./mohaserver-bin [0x833f697] 25.227: Log: [ 2] [0xffffe420] 25.227: Log: [ 3] ./mohaserver-bin [0x873522d] 25.227: Log: [ 4] ./mohaserver-bin [0x8afd3fc] 25.227: Log: [ 5] ./mohaserver-bin [0x8eafd8e] 25.227: Log: [ 6] ./mohaserver-bin [0x8ea53bb] 25.227: Log: [ 7] /lib/tls/i686/cmov/libc.so.6(__libc_start_main+0xc8) [0xb7d16ea8] 25.227: Log: [ 8] ./mohaserver-bin(__gxx_personality_v0+0xc1) [0x804bab1] Crash information will be saved to your logfile. 25.228: Exit: Exiting. 25.231: Exit: Name subsystem shutting down From icculus at icculus.org Thu Dec 20 04:48:20 2007 From: icculus at icculus.org (Ryan C. Gordon) Date: Thu, 20 Dec 2007 04:48:20 -0500 Subject: [airborne] Negative delta time ? In-Reply-To: <20071220093648.3mf8xlqb404g0oko@webmail.64bit-servers.de> References: <20071031142554.6B9D917F533@smtp8-g19.free.fr> <47586964.4090004@uplink.dk> <47659800.1050209@uplink.dk> <476698EE.40907@server-united.de> <6aa3d6470712170957r13489dd4y1697cb78b13b9d70@mail.gmail.com> <000f01c840ee$9ce33830$0702a8c0@gamepcminte> <4769C815.6000509@nitroserv.com> <4769CCD2.1000409@icculus.org> <20071220093648.3mf8xlqb404g0oko@webmail.64bit-servers.de> Message-ID: <476A3A64.4080501@icculus.org> > Negative delta time! Please see > https://udn.epicgames.com/lists/showpost.php?list=ue3bugs&id=4364 Usually this means the system time went backwards (an NTP daemon adjusted the machine back a few seconds?) ... I just fixed this in UT3 today to try and behave better, I'll sneak the fix into Airborne, too. --ryan.