Piga Software

Piga Software Logo under the GFDL and CC BY-SA; also available as an SVG.

"Free as in Freedom, Free as in Price"

Welcome to the home page of Piga Software: we are a cooperative and, at present, non-profit organization of programmers developing free software for GNU/Linux and occasionally other systems, with a particular emphasis on game development. Our software is released under the GNU General Public License version 3, though some individual files within projects might be under other copyleft licenses and are listed in project copyright disclaimers. Some content from our games by MWM may also be available under the GFDL and CC BY-SA on their wiki database.

Although we have used Visual Basic 6, QBasic, Game Maker and even ZZT-oop, most current projects are built in Gambas - a free software BASIC-style OOP programming language consisting of a integrated development environment and run-time inspired by Visual Basic and Java that is well suited to GNU/Linux development. Our particular areas of interest are strategy, adventure and platformers, first-person games and interactive narrative, often with a sense of humour; though we work on whatever suits us at the time, and some projects are developed for a specific use case, as well as general use applications.

More details on who we are and what we do can be found at PigaLore, the Piga Software Wiki, and questions may be asked at the Piga Software Forum found on the Gambas Forum hosted by White Island Software.

When we use the word "free" we mean freedom and not price, although you still do not have to pay anything for our software. Our free software grants you the freedom to use, study, modify and redistribute our software in any way. There is only one exception: the software has to remain free and thus has to always be re-released under the GPL, including all public modifications - hence "copyleft."


Software:

All Piga related files may be downloaded from our file server.

1. Donut Quest is a top-down action scroller for Microsoft Windows (or Wine) set in the Brogo web comic universe. (1.00)

2. PigaVision is a free software tool for using the television out ports of video cards. It functions as a front-end interface for the XRandR and Xvattr applications. (1.2.0)

3. Piga's Pumpkin Carving is a small amusment program that allows people to carve virtual Halloween jack-o'-lanterns. (2.5.5)

4. Alexei: Part IX is a comedic free software point-and-click adventure game starring master thief Alexei Volkov, inspired by the early work of Ben "Yahtzee" Croshaw. (1.2.8)

5. Windys is a free software retro-styled action platformer featuring terminal-inspired multimedia and restaurant dark humour. (1.5.0)

6. Piga's Thanksgiving Dinner Hunt is a small amusement program where the player catches turkeys for Thanksgiving dinner. (1.5.0)

7. Piga's Santa Drop Down is a Christmas-themed arcade game where the player controls Santa Claus as he gives coal to the naughty and gifts to the nice. (1.5.0)

8. Piga's New Years Dodge 'Em is a New Years-themed endurance game where the player guides a hot air balloon away from fireworks whilst conserving fuel. (1.2.0)

9 . Over the Top is an arcade game demonstrating the carnage of the trench warfare of the Western Front during the First World War. (1.2.0)

10. Soul Capture is a utility that captures both the video and audio playback of OpenGL applications such as games; created in Gambas and working as a front-end for the glc capture program. ffmpeg is also required for encoding. (2.0.0)

11. Gambas Examples is a collection of code and some programs to help the aspring Gambas programmer, specifically game developers.


Projects:

The following is only those projects Piga is willing to disclose at this time; we are more likely not to announce things until they are mostly done or are important enough to warrant pre-release publicity. Those that are listed are noted strictly that they will only be done when they are done and we have no committed release dates. Anyone who wishes to contribute is, however, encouraged to offer their services.

1. Gambas Genie is a project to create a free software real-time strategy engine primarily inspired by Ensemble Studios' Genie Engine, but also taking in ideas from other engines and games. It is currently being developed in the form of the Lamp Refugee technical demo (Source Release 2).

2. Free Empires is a project to build a historical real-time strategy game base ala Age of Empires and Age of Empires II on top of Gambas Genie. It is on hold whilst the engine develops. (Source Release 2)

3. Alexei: Part XIII is a project to create a sequel Alexei: Part IX which will feature a revamped version of the Gambas Adventure Engine, with more advanced object interaction, a more modular design, cleaner code and interface, as well as features such as fully animated cutscenes. (Preview Release)

4. PS Tech is a project to write a first-person 3D engine in Gambas with OpenGL 2.1.

5. Piga Nation is a project to create a strategy and simulation game based on drafting policy and making decisions from the seat of power, rather than micromanaging individual workers, troops, machines and buildings.

6. Gambas Platform Engine is a free software platform game engine written in Gambas. It was first used in Windys, and a new version with an expanded array of features is under regular consideration.

7. Piga Animator is a project to create a 2D animation tool based on the machinimatic automation of tasks through set key-frame templates, overlays, digital puppetry and the implementation of procedural elements, such as a physics system.

8. Childish Cannoneer is to feature a little boy building a makeshift air cannon from spare parts, only to terrorize his older sister and potentially the whole neighbourhood. It is the first venture of the "Indie Games" project hosted by White Island Software at the Gambas Forum, alongside Piga Software. (Source Release 2)

9. Piga Brain is a research project that attempts to create to a mock artificial personality ala science fiction.

10. GambOS is a Piga Software endorsed project to create a live GNU/Linux distribution that aims to both aid in Gambas development and show what it can do.



Piga Staff:

1. Hamish Paul Wilson (PigaLore) is the group's "benevolent dictator for life" whose title, beyond jest, grants him the power to make the final decision if consensus can not be reached. Practically, however, his main role is as a game designer, being the creator of Alexei and most of the levels of Windys. In addition he is the main system administrator for the Piga Software development machines, and his interest in the GNU/Linux graphics stack has lead to projects like PigaVision and Soul Capture.

2. Graham Lawrence Wilson (PigaLore) is the group's technical director, and thus he is largely responsible for the engine technology used in Piga Software programs. He is the main developer behind the Gambas Genie engine and created or adapted the engines for Windys, Piga's Santa Drop Down and Donut Quest. He also serves as Piga Software's main web developer. His interest in esoteric programming has lead to the creation of projects such as Piga Brain, Animator, 2-Step and a "zero dimensional" game.

Some other contributors include:

1. Malcolm Wilson Multimedia (PigaLore) is a free content studio principally ran by Malcolm Rex Peter Wilson, which has contributed regularly to Piga Software projects. He composed the soundtracks to the unreleased Billy Bear, as well as for Donut Quest and most recently Windys. He also composed the "Piga Software Theme" jingle back in 2004, and has since created sound effects for Alexei: Part IX and devised most of the graphics for Piga's Santa Drop Down and New Years Dodge 'Em, among numerous cases of multimedia manipulation and conversion. As Brogo's cartoonist, he also designed and drew the artwork for Donut Quest.

2. Iain William Duane Wilson has contributed a number of times, in at least a minor capacity, such as some work on Donut Quest, attempts to port Gambas Genie and Alexei: Part IX to Visual Basic .NET and thus to Microsoft Windows, andLinux testing, as well general suggestions, web development help, play-testing and support for Piga Software. He was also the one to introduce the Piga developers to Visual Basic programming in the first place.

3. Christain Picon, of Extreme Tux Racer, contributed a code block to Gambas Genie.

4. Ryan C. Gordon and icculus.org for kindly supplying hosting after years of being in the darkness of "free" hosting.

5. The good folks at White Island Software, and everyone else who has contributed to the Gambas Forum, and the wider Gambas community! Thanks again to White Island for our new fourm hosting!

6. All those who have visited the forum, given a suggestion or have given their support over the years.

Fancy yourself on this list? Get in touch and we shall see how you can help!


Screenshots

Donut QuestPigaVisionPiga's Pumpkin Carving
Walk About Gambas ExampleAlexei: Part IXWindysSoul
Piga's Thanksgiving Dinner HuntPiga's Santa Drop DownPiga's New Years Dodge 'EmOver

Piga Windows Entertainment Pack: Billy BearPiga Windows Entertainment Pack: Harry Rabit's Easter Egg HuntFree Empires Development ShotLamp Refugee technical demo for Gambas GeniePiga Nation
Alexei: Part XIIIChildish CannoneerPiga AnimatorPS Tech

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