Hello Slashdot. (posted 2003-01-25 23:17:03 by icculus):
If you're here because of Slashdot's posting on America's Army, or because you saw us at LinuxWorld, I thought I'd give some more information.
America's Army is _not_ running under Wine/WineX. This is a native port.
It was not a reverse-engineering job. I have the source code to the game.
The U.S. Army is one of my clients. I'm paid to do Linux work for them.
The port is NOT complete yet, and icculus.org didn't show it off at LinuxWorld as planned because of a show stopper bug. That being said:
The screenshot is not fake, doctored, or created via the Win32 binaries. In fact, those familiar with the game will see the obvious rendering bug in this shot: the text is cyan, not yellow as it should be.
There is no release date yet. I'd like to get this ready for release with the Army's next version, but that depends on several things (whether the next version uses the latest Unreal codedrop, my schedule, etc). We'll try to make a big noise when this is actually available for download, but I can't give a solid answer right now.
Please don't email me to discuss the political or ethical values of government-funded video games about the U.S. military. The discussion is not interesting to me, and I don't particularly care about your opinion on the matter.
Other stuff from the past few days:
PyDDR is currently available from Brendan's site, clickass.org, but will be moving to icculus.org in the near future. I think anyone that was at LinuxWorld will agree that this game totally rocks, and will be a great addition to i.o.
PyDDR is free (as in speech and beer). A lot of people asked how much it costs at the show. Welcome to Free Software. The dance mats are PlayStation controllers, and cost about 25 bucks at your local game store, and you can get a PlayStation-to-USB adapter off the internet.
Medal of Honor is not yet available as a Linux client. There's no audio output, since I don't have a license to use Miles Sound System, so I have to rip that out and write some OpenAL code. That will take time. The Spearhead expansion has a crashbug in the renderer on some maps, but otherwise seems to be as functional as the original Allied Assault at this point. When it's done, I'll make the binaries for Allied Assault and Spearhead available. You'll need some way to extract the data files from the original retail discs (which might mean using Wine or Windows). Hopefully TuxGames will come up with a good solution, so hold off on buying the game until we all figure out what's what.
Serious Sam: The Second Encounter seems relatively solid (er...as solid as The First Encounter, at least), so after I clean up a few things, I'll put this out for beta. You'll need the retail Second Encounter disc, which was 20 bucks brand new, and should be 5 to 10 bucks in the discount bin by now.
I am doing a dedicated server for Battlefield 1942, but I am not going to do a Linux client, short of major financial motivation. I hear that Transgaming is highly interested in making bf1942 work on Linux via WineX, though, so you should look at them, or let Electronic Arts/Digital Illusions know that you want a native client and are willing to pay top dollar (that is: "considerably more than retail price of the win32 disc") for it.
I don't sell games, or anything else for that matter. I make my money, and fund this site, by being a freelance hacker. That being said, Donations are accepted, but all the games we host are open source, and the ones I work on for a living can be purchased in various ways from the original publisher.
If you want an account here, please understand that we only give them out to people hosting projects, and we only host projects we think are interesting and have a future. The project doesn't necessarily have to be a game or even game related.
Thank you to everyone I met in New York over the past few days! I had a great time, met some cool people, was totally wowed by what I saw offered by Gentoo and Etherboot, and even got to see my Athlon64 port of ut2003 in action one more time. I hope everyone liked our noisy booth. :)