FlipOrientation(void) (defined in matrix16f) | matrix16f | |
LoadIdentity(void) (defined in matrix16f) | matrix16f | |
LoadZero(void) (defined in matrix16f) | matrix16f | |
matrix (defined in matrix16f) | matrix16f | |
matrix16f() (defined in matrix16f) | matrix16f | [inline] |
Normalize(void) (defined in matrix16f) | matrix16f | |
operator * (defined in matrix16f) | matrix16f | [friend] |
operator * (defined in matrix16f) | matrix16f | [friend] |
operator+ (defined in matrix16f) | matrix16f | [friend] |
operator+(const matrix16f &m1, const vector3f &v2) | matrix16f | [friend] |
operator- (defined in matrix16f) | matrix16f | [friend] |
operator/ (defined in matrix16f) | matrix16f | [friend] |
operator=(const matrix16f &m1) (defined in matrix16f) | matrix16f | |
operator== (defined in matrix16f) | matrix16f | [friend] |
print() (defined in matrix16f) | matrix16f | |
Rotate(matrix16f m1) (defined in matrix16f) | matrix16f | |
RotateX(int deg) (defined in matrix16f) | matrix16f | |
RotateX(float rad) (defined in matrix16f) | matrix16f | |
RotateXYZ(float x, float y, float z) (defined in matrix16f) | matrix16f | |
RotateY(int deg) (defined in matrix16f) | matrix16f | |
RotateY(float rad) (defined in matrix16f) | matrix16f | |
RotateZ(int deg) (defined in matrix16f) | matrix16f | |
RotateZ(float rad) (defined in matrix16f) | matrix16f | |
Scale(float x, float y, float z) (defined in matrix16f) | matrix16f | |
Set(vector3f right, vector3f up, vector3f out) (defined in matrix16f) | matrix16f | |
Transform(vector3f point) (defined in matrix16f) | matrix16f | |
Translate(float x, float y, float z) (defined in matrix16f) | matrix16f |