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rigid.hpp

00001 #ifndef rigid_H
00002 #define rigid_H
00003 
00004 #include <vector>
00005 #include <string>
00006 
00007 #include "movable.hpp"
00008 #include "objloader.hpp"
00009 #include "misc.hpp"
00010 #include "light.hpp"
00011 //#include "dynsound.hpp"
00012 
00013 
00015 
00020 class rigid:public movable
00021 {
00022 public:
00023         rigid();
00024         rigid(string objFile, float STEP = 0.0, objloader::coordSystem COORD_SYSTEM = objloader::CARTESIAN);
00025         ~rigid();
00026         
00028         void draw(void);
00030         void drawDim(vector<light*> lights);
00032         void update(int updateTimeMs);
00033 
00035         void makeList(void);
00036         
00038         void getBoundingBox(void);
00039 
00041         int counter;
00042 
00043         bool drawSurface;
00044         bool drawInteriorPoints;
00045         bool drawInteriorSpheres;
00046         
00047         std::vector<vector3f> iStack;
00048         
00049 private:
00051         //objloader *theObj;
00052         
00054         std::vector<vector3f> vertices;
00056         std::vector<vector3f> normals;
00058         std::vector<material*> mtls;
00059         
00061         vector3f centerOfMass;
00062 
00064         //dynsound *physSound;
00065 
00067         int listNum;
00068         
00070 
00072         bool translucent;
00073 };
00074 #endif //rigid_h

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