Terrain Mesh into Terrain Entity

      GenSurf outputs its terrain as a func_group entity. If you create a terrain mesh by any other means, you need to group it as a func_group entity.

      Make certain that all the non-visible surfaces of the func_group brushes are textured with common/caulk.

      Texture the visible surfaces with common/terrain or common/terrain2.

      Select the func_group and turn it to detail content (CTRL M) or use the Selection menu.

      It is possible to map terrain onto something that is not a “terrain” mesh. Keep in mind that textures will be planar projected onto all surfaces in the terrain entity and that brush vertexes will be used to determine where blends start and end.

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