| version 1.11 | | version 1.12 |
|---|
| | |
| Note that not all need to be specified, it will use the next lowest one. (ie, | | Note that not all need to be specified, it will use the next lowest one. (ie, |
| setting -font320 would affect all res, setting -font800 would only affect 800 | | setting -font320 would affect all res, setting -font800 would only affect 800 |
| and above) | | and above) |
| | | -gl_reticle <0|1|2> use OGL reticle <never|above 320x* res(default)|always> |
| | | |
| | | OpenGL rendered reticle that sizes to your screen resolution. |
| Support for using different size fonts ingame. | | Support for using different size fonts ingame. |
| RENDERSTATS "cheat" code (currently opengl only) shows render info. Note that | | RENDERSTATS "cheat" code (currently opengl only) shows render info. Note that |
| texture size is based upon the assumption of 32bit textures, even though its | | texture size is based upon the assumption of 32bit textures, even though its |