Difference for main/state.c from version 1.2 to 1.3


version 1.2 version 1.3
Line 19
 
Line 19
  * Functions to save/restore game state.   * Functions to save/restore game state.
  *    *
  * $Log$   * $Log$
    * Revision 1.3  1999/11/20 10:05:18  donut
    * variable size menu patch from Jan Bobrowski.  Variable menu font size support and a bunch of fixes for menus that didn't work quite right, by me (MPM).
    *
  * Revision 1.2  1999/06/14 23:44:12  donut   * Revision 1.2  1999/06/14 23:44:12  donut
  * Orulz' svgalib/ggi/noerror patches.   * Orulz' svgalib/ggi/noerror patches.
  *   *
Line 265
 
Line 268
 //added 6/15/99 - Owen Evans  //added 6/15/99 - Owen Evans
 #include "strutil.h"  #include "strutil.h"
 //end added  //end added
   #include "gamefont.h"
   
   
 #ifndef SHAREWARE  #ifndef SHAREWARE
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Line 325
 // sc_last_item = citem;  // sc_last_item = citem;
  if ( citem > 0 ) {   if ( citem > 0 ) {
  if ( sc_bmp[citem-1] ) {   if ( sc_bmp[citem-1] ) {
  gr_set_current_canvas( NULL );  // gr_set_current_canvas( NULL );
    if (SWIDTH>320 || SHEIGHT>200){
    grs_canvas *tmp,*old;
    int w;
    old=grd_curcanv;
    w=SWIDTH/(320.0/THUMBNAIL_W);
    tmp=gr_create_sub_canvas(grd_curcanv, (grd_curcanv->cv_bitmap.bm_w-w)/2,
    items[0].y-5, w, SHEIGHT/(200.0/sc_bmp[citem-1]->bm_h));
    gr_set_current_canvas(tmp);
    show_fullscr( sc_bmp[citem-1] );
   // gr_set_current_canvas(NULL);
    gr_set_current_canvas(old);
    gr_free_sub_canvas(tmp);
    }else
  gr_bitmap( (grd_curcanv->cv_bitmap.bm_w-THUMBNAIL_W)/2,items[0].y-5, sc_bmp[citem-1] );   gr_bitmap( (grd_curcanv->cv_bitmap.bm_w-THUMBNAIL_W)/2,items[0].y-5, sc_bmp[citem-1] );
  }   }
  }   }
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Line 431
  char filename[NUM_SAVES][20];   char filename[NUM_SAVES][20];
  char desc[NUM_SAVES][DESC_LENGTH + 16];   char desc[NUM_SAVES][DESC_LENGTH + 16];
  char id[5];   char id[5];
    char thumbnailtext[15];
  int valid;   int valid;
   
  nsaves=0;   nsaves=0;
  m[0].type = NM_TYPE_TEXT; m[0].text = "\n\n\n\n";    m[0].type = NM_TYPE_TEXT;
    {
    int w,h,h2,aw;
    grd_curcanv->cv_font = Gamefonts[GFONT_MEDIUM_1];
    gr_get_string_size("\n",&w,&h,&aw);
    gr_get_string_size("\n\n",&w,&h2,&aw);//adding successive newlines increases less than the size of a single
    h2=h2-h;
    aw=(SHEIGHT/(200.0/THUMBNAIL_H)-h)/h2+1;
    if (aw>=14) Error("state_get_restore_file: aw too big\n");
    memset(thumbnailtext,'\n',aw);
    thumbnailtext[aw]=0;
    m[0].text = thumbnailtext;
    }
  for (i=0;i<NUM_SAVES; i++ ) {   for (i=0;i<NUM_SAVES; i++ ) {
  sc_bmp[i] = NULL;   sc_bmp[i] = NULL;
  if (!multi)   if (!multi)

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line(s) removed in v.1.2 
line(s) changed
 line(s) added in v.1.3