version 1.3 | | version 1.4 |
---|
| | |
* Routines for menus. | | * Routines for menus. |
* | | * |
* $Log$ | | * $Log$ |
| | * Revision 1.4 1999/09/30 23:02:27 donut |
| | * opengl direct support for ingame and normal menus, fonts as textures, and automap support |
| | * |
* Revision 1.3 1999/09/17 08:09:01 donut | | * Revision 1.3 1999/09/17 08:09:01 donut |
* moved gr_update in newmenu_listbox1 out of draw loop for faster drawing | | * moved gr_update in newmenu_listbox1 out of draw loop for faster drawing |
* | | * |
| | |
#ifdef D1XD3D | | #ifdef D1XD3D |
set_screen_mode(SCREEN_MENU); | | set_screen_mode(SCREEN_MENU); |
#else | | #else |
| | #ifdef OGL |
| | set_screen_mode(SCREEN_MENU); |
| | // ogl_set_screen_mode(); |
| | #endif |
//killed 4/23/99 Matt Mueller - don't switch res for menus.. some menus like their own, but they would need editing to put text correctly and stuff anyway | | //killed 4/23/99 Matt Mueller - don't switch res for menus.. some menus like their own, but they would need editing to put text correctly and stuff anyway |
//--killed-- set_screen_mode(SCREEN_MENU); | | //--killed-- set_screen_mode(SCREEN_MENU); |
//end kill -MM | | //end kill -MM |