version 1.6 | | version 1.7 |
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} | | } |
} | | } |
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byte object_buffer[IPX_MAX_DATA_SIZE]; | | sbyte object_buffer[IPX_MAX_DATA_SIZE]; |
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void network_send_objects(void) | | void network_send_objects(void) |
{ | | { |
short remote_objnum; | | short remote_objnum; |
byte owner; | | sbyte owner; |
int loc, i, h; | | int loc, i, h; |
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static int obj_count = 0; | | static int obj_count = 0; |
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// Object from another net player we need to sync with | | // Object from another net player we need to sync with |
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short objnum, remote_objnum; | | short objnum, remote_objnum; |
byte obj_owner; | | sbyte obj_owner; |
int segnum, i; | | int segnum, i; |
object *obj; | | object *obj; |
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} | | } |
// mprintf((0, "Gametime = %d, Frametime = %d.\n", GameTime, FrameTime)); | | // mprintf((0, "Gametime = %d, Frametime = %d.\n", GameTime, FrameTime)); |
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if ((byte)pd->level_num != Current_level_num) | | if ((sbyte)pd->level_num != Current_level_num) |
{ | | { |
mprintf((0, "Got frame packet from player %d wrong level %d!\n", pd->playernum, pd->level_num)); | | mprintf((0, "Got frame packet from player %d wrong level %d!\n", pd->playernum, pd->level_num)); |
return; | | return; |