version 1.3 | | version 1.4 |
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| | |
obj->ctype.laser_info.multiplier = F1_0*fusion_scale; | | obj->ctype.laser_info.multiplier = F1_0*fusion_scale; |
| | |
// Fusion damage was boosted by mk on 3/27 (for reg 1.1 release), but we only want it to apply to single player games. | | // Fusion damage was boosted by mk on 3/27 (for reg 1.1 release), but we only want it to apply to single player games. |
if (Game_mode & GM_MULTI) | | // We want the boost in cooperative mode too (2003/09/06 -MPM) |
| | if ((Game_mode & GM_MULTI) && !(Game_mode & GM_MULTI_COOP)) |
obj->ctype.laser_info.multiplier /= 2; | | obj->ctype.laser_info.multiplier /= 2; |
} else if ((weapon_type == LASER_ID) && (Players[Objects[parent].id].flags & PLAYER_FLAGS_QUAD_LASERS)) | | } else if ((weapon_type == LASER_ID) && (Players[Objects[parent].id].flags & PLAYER_FLAGS_QUAD_LASERS)) |
obj->ctype.laser_info.multiplier = F1_0*3/4; | | obj->ctype.laser_info.multiplier = F1_0*3/4; |