Difference for main/game.c from version 1.4 to 1.5


version 1.4 version 1.5
Line 19
 
Line 19
  * Game loop for Inferno   * Game loop for Inferno
  *   *
  * $Log$   * $Log$
    * Revision 1.5  1999/08/14 15:49:51  donut
    * moved MENU_SCREEN_MODE to main/screens.h so that it can be used for the startup screen mode in inferno.c
    *
  * Revision 1.4  1999/08/05 22:53:41  sekmu   * Revision 1.4  1999/08/05 22:53:41  sekmu
  *   *
  * D3D patch(es) from ADB   * D3D patch(es) from ADB
Line 1144
 
Line 1147
   
  switch( Screen_mode ) {   switch( Screen_mode ) {
  case SCREEN_MENU:   case SCREEN_MENU:
 #define MENU_SCREEN_MODE SM_320x200C  
  if (grd_curscreen->sc_mode != MENU_SCREEN_MODE) {   if (grd_curscreen->sc_mode != MENU_SCREEN_MODE) {
  if (gr_set_mode(MENU_SCREEN_MODE)) Error("Cannot set screen mode for game!");   if (gr_set_mode(MENU_SCREEN_MODE)) Error("Cannot set screen mode for game!");
  gr_palette_load( gr_palette );   gr_palette_load( gr_palette );

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line(s) removed in v.1.4 
line(s) changed
 line(s) added in v.1.5