| version 1.1 | | version 1.2 |
|---|
| | |
| * Code for rendering external scenes | | * Code for rendering external scenes |
| * | | * |
| * $Log$ | | * $Log$ |
| * Revision 1.1 1999/06/14 22:06:12 donut | | * Revision 1.2 1999/10/18 00:31:01 donut |
| * Initial revision | | * more alpha fixes from Falk Hueffner |
| | | * |
| | | * Revision 1.1.1.1 1999/06/14 22:06:12 donut |
| | | * Import of d1x 1.37 source. |
| * | | * |
| * Revision 2.2 1995/03/21 14:40:14 john | | * Revision 2.2 1995/03/21 14:40:14 john |
| * Ifdef'd out the NETWORK code. | | * Ifdef'd out the NETWORK code. |
| | |
| if (flydata->first_time || obj->segnum != old_player_seg) { //moved into new seg | | if (flydata->first_time || obj->segnum != old_player_seg) { //moved into new seg |
| vms_vector curcenter,nextcenter; | | vms_vector curcenter,nextcenter; |
| fix step_size,seg_time; | | fix step_size,seg_time; |
| short entry_side,exit_side; //what sides we entry and leave through | | short entry_side,exit_side = -1;//what sides we entry and leave through |
| vms_vector dest_point; //where we are heading (center of exit_side) | | vms_vector dest_point; //where we are heading (center of exit_side) |
| vms_angvec dest_angles; //where we want to be pointing | | vms_angvec dest_angles; //where we want to be pointing |
| vms_matrix dest_orient; | | vms_matrix dest_orient; |