version 1.8 | | version 1.9 |
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| | |
# D3DBASE: if D1XD3D is defined, use this to define DirectX base dir | | # D3DBASE: if D1XD3D is defined, use this to define DirectX base dir |
#D3DBASE = C:\MSSDK | | #D3DBASE = C:\MSSDK |
| | |
| | # WGL_IO: for use only with ENV_MSVC, builds support for OpenGL on win32 |
| | #WGL_IO = 1 |
| | |
# linux video/input options (choose one) | | # linux video/input options (choose one) |
#GGI_IO = 1 | | #GGI_IO = 1 |
#SDL_IO = 1 | | #SDL_IO = 1 |
#SVGALIB_IO = 1 | | #SVGALIB_IO = 1 |
#opengl support is still very incomplete, only enable if you actually want to | | #opengl support is still incomplete, you should only enable if you actually |
#work on the code. Uses GII for input. (note if you are using libgii0.6 (and | | #want to work on the code, or can tolerate missing/partially implemented |
#possibly others) you must edit libgii-0.6/input/xwin/input.c (line 373), and | | #features. Uses GII for input. (note if you are using libgii0.6 (and possibly |
#change "ggUnlock(priv->lock);" to "if (priv->lock) ggUnlock(priv->lock);" | | #others, including the 990922 snapshot (in which the xwin input method is |
#GLX_IO | | #completely unchanged from 0.6)) you must edit libgii-0.6/input/xwin/input.c |
| | #(line 373), and change "ggUnlock(priv->lock);" to "if (priv->lock) |
| | #ggUnlock(priv->lock);" |
| | #GLX_IO = 1 |
| | |
# linux audio options (chose one) | | # linux audio options (chose one) |
#SDL_AUDIO = 1 | | #SDL_AUDIO = 1 |