version 1.3 | | version 1.4 |
---|
| | |
include $(TOPDIR)/defines.mak | | include $(TOPDIR)/defines.mak |
| | |
OBJECTS = digi.$(OBJ) hmpfile.$(OBJ) ipx_win.$(OBJ) \ | | OBJECTS = digi.$(OBJ) hmpfile.$(OBJ) ipx_win.$(OBJ) \ |
joyhh.$(OBJ) key.$(OBJ) mouse.$(OBJ) timer.$(OBJ) winnet.$(OBJ) \ | | joyhh.$(OBJ) key_arch.$(OBJ) mouse.$(OBJ) timer.$(OBJ) winnet.$(OBJ) \ |
mono.$(OBJ) joydefs.$(OBJ) serial.$(OBJ) | | mono.$(OBJ) joydefs.$(OBJ) serial.$(OBJ) |
| | |
ifdef WGL_IO | | ifdef WGL_IO |
| | |
OBJECTS += palw32.$(OBJ) | | OBJECTS += palw32.$(OBJ) |
ifdef D1XD3D | | ifdef D1XD3D |
OBJECTS += pch.$(OBJ) win32.$(OBJ) scene.$(OBJ) texture.$(OBJ) winmain.$(OBJ) | | OBJECTS += pch.$(OBJ) win32.$(OBJ) scene.$(OBJ) texture.$(OBJ) winmain.$(OBJ) |
OBJECTS += $(LIBDIR)d1x.res debug.$(OBJ) | | OBJECTS += debug.$(OBJ) |
E_CFLAGS = -Id3dframe | | E_CFLAGS = -Id3dframe |
SUBDIRS = d3dframe | | SUBDIRS = d3dframe |
else | | else |
| | |
endif | | endif |
endif | | endif |
| | |
| | ifdef ENV_MSVC |
| | MISCOUTPUT += $(LIBDIR)d1x.res |
| | else |
| | MISCOUTPUT += $(LIBDIR)d1x_res.$(OBJ) |
| | endif |
| | |
OUTPUT = $(LIBDIR)io.$(ARC) | | OUTPUT = $(LIBDIR)io.$(ARC) |
| | |
include $(TOPDIR)/default.mak | | include $(TOPDIR)/default.mak |
| | |
$(LIBDIR)d1x.res: d1x.rc | | $(LIBDIR)d1x.res: d1x.rc |
rc /i include /fo $@ /r $< | | rc /i include /fo $@ /r $< |
| | |
| | $(LIBDIR)d1x_res.o: d1x_res.rc |
| | windres --include include -o $@ $< |
| | |
CFLAGS += -I$(TOPDIR)/main -Iinclude | | CFLAGS += -I$(TOPDIR)/main -Iinclude |