| version 1.1 | | version 1.2 |
|---|
| | |
| * Rod routines | | * Rod routines |
| * | | * |
| * $Log$ | | * $Log$ |
| * Revision 1.1 1999/06/14 21:57:50 donut | | * Revision 1.2 1999/09/21 04:05:55 donut |
| * Initial revision | | * mostly complete OGL implementation (still needs bitmap handling (reticle), and door/fan textures are corrupt) |
| | | * |
| | | * Revision 1.1.1.1 1999/06/14 21:57:50 donut |
| | | * Import of d1x 1.37 source. |
| * | | * |
| * Revision 1.2 1995/09/13 11:31:46 allender | | * Revision 1.2 1995/09/13 11:31:46 allender |
| * removed checkmuldiv in PPC implemenation | | * removed checkmuldiv in PPC implemenation |
| | |
| int checkmuldiv(fix *r,fix a,fix b,fix c); | | int checkmuldiv(fix *r,fix a,fix b,fix c); |
| #endif | | #endif |
| | | |
| #ifndef D1XD3D | | #if (!(defined(D1XD3D) || defined(OGL))) |
| //draws a bitmap with the specified 3d width & height | | //draws a bitmap with the specified 3d width & height |
| //returns 1 if off screen, 0 if drew | | //returns 1 if off screen, 0 if drew |
| bool g3_draw_bitmap(vms_vector *pos,fix width,fix height,grs_bitmap *bm) | | bool g3_draw_bitmap(vms_vector *pos,fix width,fix height,grs_bitmap *bm) |