Difference for 3d/rod.c from version 1.1 to 1.2


version 1.1 version 1.2
Line 19
 
Line 19
  * Rod routines   * Rod routines
  *    *
  * $Log$   * $Log$
  * Revision 1.1  1999/06/14 21:57:50  donut   * Revision 1.2  1999/09/21 04:05:55  donut
  * Initial revision   * mostly complete OGL implementation (still needs bitmap handling (reticle), and door/fan textures are corrupt)
    *
    * Revision 1.1.1.1  1999/06/14 21:57:50  donut
    * Import of d1x 1.37 source.
  *   *
  * Revision 1.2  1995/09/13  11:31:46  allender   * Revision 1.2  1995/09/13  11:31:46  allender
  * removed checkmuldiv in PPC implemenation   * removed checkmuldiv in PPC implemenation
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 int checkmuldiv(fix *r,fix a,fix b,fix c);  int checkmuldiv(fix *r,fix a,fix b,fix c);
 #endif  #endif
   
 #ifndef D1XD3D  #if (!(defined(D1XD3D) || defined(OGL)))
 //draws a bitmap with the specified 3d width & height   //draws a bitmap with the specified 3d width & height
 //returns 1 if off screen, 0 if drew  //returns 1 if off screen, 0 if drew
 bool g3_draw_bitmap(vms_vector *pos,fix width,fix height,grs_bitmap *bm)  bool g3_draw_bitmap(vms_vector *pos,fix width,fix height,grs_bitmap *bm)

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line(s) removed in v.1.1 
line(s) changed
 line(s) added in v.1.2