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.plan update from theoddone33, 2008-09-29 07:06:22
https://icculus.org/finger/theoddone33?date=2008-09-29&time=07-06-22
Mon, 29 Sep 2008 07:06:22 -0400
<br/>29 September 2008<br/><br/>No one reads this page, so if you are reading it you by definition do not<br/>exist. Take comfort in this realization.<br/><br/>Since getting a job and a non-Linux computer I haven't really been interested<br/>in all of the ports or things I was supposed to do for people. If I count<br/>there are probably 10 projects I was supposed to do for someone at some point<br/>and just never finished.<br/><br/>As a result of this, a couple of guys who have been involved in the Open Source<br/>community surrounding Raven's games for a while have taken my hhexen project<br/>and made some improvements to it. And I'm glad, though it was a bit of a<br/>surprise. It gives me the freedom to take my git repositories for Heretic and<br/>Hexen in a new direction. Hopefully one that's more in line with my current<br/>interests.<br/><br/>Just off the top of my head, the things I'm interested in right now for a home<br/>project are the Python programming language and S60 smart phones. I'm hoping<br/>I'll put out something involving either of those sometime, but no promises. No<br/>promises anymore, ever.<br/>
.plan update from theoddone33, 2005-05-01 17:19:18
https://icculus.org/finger/theoddone33?date=2005-05-01&time=17-19-18
Sun, 1 May 2005 17:19:18 -0400
<br/>1 May 2005<br/><br/>Shipped a game last month. If all goes well, we'll ship another one in 2<br/>months.<br/>
.plan update from theoddone33, 2005-03-18 03:29:57
https://icculus.org/finger/theoddone33?date=2005-03-18&time=03-29-57
Fri, 18 Mar 2005 03:29:57 -0500
<br/>[UPDATE March 18: I would like to put the following disclaimer on the crap<br/>skewed forth below. The article in question was a second-hand description of<br/>events and was devoid of context. It is very possible that the actual meaning<br/>of comments as they came across in the article could have been very different.]<br/><br/>12 March, 2005<br/><br/>Can people be intelligent and moronic at the same time? I submit that the<br/>evidence of such is overwhelming. I am basing this assertion on<br/><a href="http://crystaltips.typepad.com/wonderland/2005/03/burn_the_house_.html">http://crystaltips.typepad.com/wonderland/2005/03/burn_the_house_.html</a> which is<br/>a summary of game developer (for the most part) rants at GDC. I got the link<br/>from Ryan's .plan.<br/><br/>Let me do a brief summary of a few of the rants.<br/><br/>Warren Spector:<br/>Wal-mart drives business decisions, and this stifles the industry. We need to<br/>divorce funding and distribution, and find alternative forms of distribution.<br/><br/>Greg Costikyan (who?):<br/>Bigger budgets and bigger spectacle stifle innovation and promise larger<br/>profits in return... to game developers who want to make games rather than make<br/>money.<br/><br/>Chris Hecker:<br/>Hardware developments on next-gen consoles will make innovative games harder to<br/>implement.<br/><br/>It's worth asking:<br/><br/>If you're an artiste, and you don't care about the size of your paycheck, and<br/>you don't like the current distribution model, and you want to innovate rather<br/>than be controlled by your investors (the publisher), then... why aren't you<br/>going indie?<br/><br/>Why stay in a system you hate? You just said that bigger budgets are a problem<br/>and stifle innovation. You just said that next-gen consoles will have hardware<br/>tweaks that stifle innovation. You just said that the current distribution and<br/>funding models stifle innovation. If you're still working in the portion of<br/>the industry that has these problems, when a different portion of the industry<br/>does not... aren't you the foolish one? Or were you just being disingenuous in<br/>the first place?<br/><br/>Now I hadn't heard of all these people, so it's possible that some of them are<br/>already involved in the indie market. If this is the case, then I would ask<br/>what you're complaining about? Are you trying to be vicariously bitter for all<br/>those who work on large-scale console games and don't mind?<br/><br/>Either way, none of these people come out smelling like roses. Then they had<br/>the audacity to belittle a man who asked a legitimate question about piracy.<br/>Oh, that's right... I forgot. It's not the people who steal your game that are<br/>to blame, it's the people that gave you the money with which to make it in the<br/>first place.<br/><br/>I'm sure these are smart people... but it's hard not to label them morons.<br/><br/>
.plan update from theoddone33, 2005-03-12 23:01:46
https://icculus.org/finger/theoddone33?date=2005-03-12&time=23-01-46
Sat, 12 Mar 2005 23:01:46 -0500
<br/>12 March, 2005<br/><br/>Can people be intelligent and moronic at the same time? I submit that the<br/>evidence of such is overwhelming. I am basing this assertion on<br/><a href="http://crystaltips.typepad.com/wonderland/2005/03/burn_the_house_.html">http://crystaltips.typepad.com/wonderland/2005/03/burn_the_house_.html</a> which is<br/>a summary of game developer (for the most part) rants at GDC. I got the link<br/>from Ryan's .plan.<br/><br/>Let me do a brief summary of a few of the rants.<br/><br/>Warren Spector:<br/>Wal-mart drives business decisions, and this stifles the industry. We need to<br/>divorce funding and distribution, and find alternative forms of distribution.<br/><br/>Greg Costikyan (who?):<br/>Bigger budgets and bigger spectacle stifle innovation and promise larger<br/>profits in return... to game developers who want to make games rather than make<br/>money.<br/><br/>Chris Hecker:<br/>Hardware developments on next-gen consoles will make innovative games harder to<br/>implement.<br/><br/>It's worth asking:<br/><br/>If you're an artiste, and you don't care about the size of your paycheck, and<br/>you don't like the current distribution model, and you want to innovate rather<br/>than be controlled by your investors (the publisher), then... why aren't you<br/>going indie?<br/><br/>Why stay in a system you hate? You just said that bigger budgets are a problem<br/>and stifle innovation. You just said that next-gen consoles will have hardware<br/>tweaks that stifle innovation. You just said that the current distribution and<br/>funding models stifle innovation. If you're still working in the portion of<br/>the industry that has these problems, when a different portion of the industry<br/>does not... aren't you the foolish one? Or were you just being disingenuous in<br/>the first place?<br/><br/>Now I hadn't heard of all these people, so it's possible that some of them are<br/>already involved in the indie market. If this is the case, then I would ask<br/>what you're complaining about? Are you trying to be vicariously bitter for all<br/>those who work on large-scale console games and don't mind?<br/><br/>Either way, none of these people come out smelling like roses. Then they had<br/>the audacity to belittle a man who asked a legitimate question about piracy.<br/>Oh, that's right... I forgot. It's not the people who steal your game that are<br/>to blame, it's the people that gave you the money with which to make it in the<br/>first place.<br/><br/>I'm sure these are smart people... but it's hard not to label them morons.<br/><br/>
.plan update from theoddone33, 2005-02-16 03:37:01
https://icculus.org/finger/theoddone33?date=2005-02-16&time=03-37-01
Wed, 16 Feb 2005 03:37:01 -0500
<br/>I love hkentreview.com:<br/><br/>"I can't say that I'm surprised about HOUSE OF FLYING DAGGERS' failure to get<br/>an Oscar nomination in the Best Foreign Film category. For the first 70<br/>minutes, it looked to be another smash hit where people tell their friends:<br/>"YOU! MUST! SEE! THIS! MOVIE!". Then, the plot twists and the film collapses<br/>like the Ming Dynasty in the face of the Manchu horde. Instead of leaving the<br/>theatre with an "I gotta tell my friends about this" vibe, you're left with a<br/>Krusty the Klown "what the hell was that?" look on your face."<br/><br/>