Collision detection is relatively functional at present. It's still only ray
poly detection. Sphere-poly today. Then that will be done for the moment
and I will have to find something more worthy to work on.
I've had it highlighted to me how inadequate Config::Load is, so will probably
rewrite that today. I intend to use Standard C++ Library strings, which is
going to be a first for me.
That was scary. I thought it was thursday. Anyhoo, today I will try and make
collision detection work somewhere near properly, paving the way for funky
scenery. You never know, someday in the future we may even get gameplay :-)
In other news, my sister is stuck in Toronto (where the power is out).
Greetings. I arrive on icculus.org, with my fledgling project Excido.
icculus.org/excido. What's currently available shows gameplay in a wide-open
arena. What I'm working on at this time is buildings - suitably cuboidal ones.