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Unreal Tournament 2004:
 Holy Moly, after all this time, another patch!
    http://icculus.org/news/news.php?id=2536

 Hopefully the Mac and Win64 versions will be ready sometime Saturday.
  Building patches for all these platforms really takes a long long time.

 For those that are experimenting with the new render-to-texture support,
  here're my updated notes from before:

 Some things this fixes:
  - The scoreboard in DM-Morpheus3.
  - Motion blur in Red Orchestra and UnWheel, etc.
  - Realistic player shadows.
  - The Hellbender license plate.
  - Vehicle headlights, mostly.
  - Other things.

 Some notes, first:
  - Mac OS X finally has the GL extension we need for this! If you're using
     10.4.3 or later, it'll work...the game will still run as before (i.e. -
     without the cool effects) on older Mac OS releases...so the 3369 patch
     and 10.4.3 will get you going.
  - On Linux and Win64, you MUST have Nvidia's latest drivers, or this WILL
     NOT WORK (although it will probably work like it does now, no render
     targets). ATI's drivers, or anyone else's, will probably work if they
     support the OpenGL extension GL_EXT_framebuffer_object (which I hear they
     do now).
  - The Win32 3369 patch is missing a few significant last-minute fixes for
     this, so the GL renderer will probably work, but be flakey. You should
     be using Direct3D here anyhow. The Win64, Linux and Mac OS X builds don't
     have this issue.
  - You MUST set "UseRenderTargets=True" in the "[OpenGLDrv.OpenGLRenderDevice]"
     section of your UT2004.ini, or it WILL NOT WORK.
  - To get realistic shadows, you also have to set "bPlayerShadows=True" and 
     "bBlobShadow=False" in the "[UnrealGame.UnrealPawn]" section of your
     User.ini...the GUI config will not let you set this, because I screwed
     this up in my GUI patch. You can also enable vehicle shadows in User.ini
     (on by default?).
  - The DM-Morpheus3 scoreboard renders strangely in Windows too; this is not
     an OpenGL renderer bug, it matches the behaviour of the Direct3D renderer.
  - Red Orchestra's motion blur now works (and, unrelated, their splash
     screen got fixed, too), but the sniper scope is still broken; use the
     "texture" setting and not "model" for the sniper scope in the options.
     This is my bug, to be considered later.
  - Please send bug reports to https://bugzilla.icculus.org/, not my inbox.

 

Richochet: Lost Worlds:
 Now shipping for Mac OS X!
    http://www.ricochetlostworlds.com/Mac.shtml


Big Kahuna Reef:
  Also now shipping for Mac OS X!
    http://www.bigkahunareef.com/Mac.shtml


Lugaru:
 If the game is crashing for you near startup with a SIGILL instruction,
  you probably have an older Athlon chip. We put a new installer up at
  http://wolfire.com/lugaru.html (the download link there has the same
  filename as before, but it works now).


ArmyOps:
 2.5.0 is now available for both Mac OS X and Linux:
   http://icculus.org/news/news.php?id=2518

 Hotfix for Mac users ("2.5.0a"):
   http://treefort.icculus.org/armyops/americasarmy-macosx-250-to-250a.dmg


Other stuff:

   Either stand tall or sit the fuck down.


--ryan.
    

When this .plan was written: 2005-12-03 01:53:48
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