UnrealEngine3: Work is still progressing on this, but there really isn't anything terribly interesting to report right now. OpenAL: Working on the 1.1 spec. Also tossing around the idea of doing a new implementation from scratch...al_osx taught me a lot about how to structure this, and I have a lot of ideas about what I'd do differently if I had to do it again from scratch. Apple definitely seems to have the MacOS side of things covered, but there's some other Unixes and such I'd like to tackle with this, if I ever get around to it. As for my al_osx code tree, it's mostly a historical relic at this point, but it'll stick around on life support for awhile for things that need a tiny version until Tiger ships, like we did with this crop of Unreal titles and Feeding Frenzy and such. UTPG: There's just no way around it...the UnrealEngine1 renderer totally blows on modern hardware. This really needs a rewrite before we're done. :/ Unreal Tournament 2003: One more Linux build on its way, then I'm taking this out of my .plan, honest. Unreal Tournament 2004: Patch 3355 for Linux and Mac: http://icculus.org/news/news.php?id=2337 Mac users no longer need a DVD in the drive, Linux/amd64 people should get a real framerate again. Postal 2 Share the Pain: Free Linux demo: http://icculus.org/news/news.php?id=1816 Buy Linux full: http://www.tuxgames.com/details.cgi?gameref=125&referrer=zakk Free MacOSX demo: http://icculus.org/news/news.php?id=2272 Buy MacOSX full: http://www.gopostal.com/store/index.php Apocalypse Weekend will be made to work with Linux and MacOSX in some form. I'm not sure what the distribution model will be (seperate SKUs, one universal disc, buy Windows version and download Linux/Mac installer), but there will definitely be something. America's Army: ArmyOps 2.3.0 for MacOSX: http://icculus.org/news/news.php?id=2367 ArmyOps 2.3.0 for Linux: http://icculus.org/news/news.php?id=2333 Other stuff: It's strange, I used to update this page all the damned time, but recently nothing I've worked on is public, so this page collects a lot of dust. Hopefully that won't be the case forever. --ryan.