Men of Valor: Apparently I've been outed: I'm the 'team' working on this for Aspyr. More on this later. UnrealEngine3: One thing I'm learning by fighting with a different project that has nothing to do with UE3: modern 3D graphic APIs are really friggin intimidating. I'm really growing to hate both DirectX 9 and OpenGL 2.0, which is unfortunate considering there isn't really any part of UE3's renderer that doesn't concern itself with DX9-level tech. This makes me grumpy. I feel like the Unix equivalent of those two old dudes in the balcony on the Muppet Show. OpenAL: (If you want the Apple/VoIP patch source code, it's on the mailing list, but not in CVS as far as I know. Check the openal-devel list archives at openal.org.) Duke3D: It's later in the week. :) Here you go, without further ado...Duke Nukem 3D for MacOS X: http://0day.icculus.org/duke3d/duke3d-macosx-11232004.dmg.bz2 This package includes an installer that will install the game from either the PC "Atomic Edition" disc, or the MacSoft disc from the Mac Classic version of the game. If you don't have a retail disc, the installer can give you the free shareware episode. 3DRealms still sells the game off their website at 3drealms.com (in fact, they recently did an updated print run, believe it or not). If you don't have it, this is the path of least resistance to a legitimate copy of the game. eBay is another option. Make sure you get the "Atomic Edition" if you buy a PC disc. TCP/IP networking and an OSX version of the level editor are included, but are intentionally hidden. Use at your own risk. :) Do not contact 3DRealms or MacSoft for tech support; they will not help you with this version of the game...but https://bugzilla.icculus.org/ might. Props to the icculus.org Mac Ninjas for beta testing this and finding some good bugs...props also to the build/duke3d porters (of which Steven Fuller and Dan Olson did the most work, even though I steal all the credit), and Sean, who found me a Mac version of Duke for testing. UTPG: Apparently the driver bugfix got rolled into Software Update for OSX 10.3.6. Have you hugged an Apple engineer today? Unreal Tournament 2003: There's an exploit in the ut2003 network code, so here's a new build. Linux: http://0day.icculus.org/ut2003/ut2003lnx_patch2225-3-BETA.tar.bz2 MacOSX: http://0day.icculus.org/ut2003/ut2003-mac-patch-2225-3.dmg.bz2 The Linux one has about a million changes over the stock 2225, since it's got all the MacOSX work on top of it. Consider it beta. The Mac version has one or two fixes, so it's worth updating. Unreal Tournament 2004: Mac version 3339: http://0day.icculus.org/ut2004/ut2004-macpatch3339.dmg.bz2 This one is big (90 megs instead of 15), because it installs the ECE Bonus Pack. It is safe to use this even if you previously installed the ECE-BP, but there are some 3339 things that need to override the scripts shipped with the bonus pack, so this was easier than trying get everyone to install everything in the right order. Linux version 3339: http://0day.icculus.org/ut2004/ut2004-lnxpatch3339.tar.bz2 Please install the Editors' Choice bonus pack FIRST, and then 3339. Bonus pack is here: http://0day.icculus.org/ut2004/ut2004-ECEBonusPack.tar.bz2 So this goes: 1) Install game (or take an existing installation at any version) 2) Unpack ECEBonusPack and copy into game installation. 3) Unpack 3339 and copy into game installation. If you're using an Editors' Choice Edition disc (the box is reddish), then skip straight to step #3...the bonus pack is part of the default installation on those discs. MOHPA: ...so...much...middleware... Call of Duty: (new COD and CODUO patches are coming...any minute now...) Original COD Linux admins should currently be using: http://icculus.org/betas/cod/COD-lnxded-1.4-07252004.tar.bz2 COD:UO Linux admins should currently be using: http://0day.icculus.org/cod/coduo-lnxded-1.41e.tar.bz2 Postal 2 Share the Pain: Did an interview with Macologist about Postal 2, among other things: http://www.macologist.org/portal.php?topic_id=607 America's Army: 2.2.1 for Linux is on the fast track with the beta testers. I hope to see it shipping this week. The Mac build is suffering from a serious problem... we don't have a license to use GameSpy's SDK on the Mac anymore, for reasons I won't get into here. For a purely-multiplayer game, this complicates things, to say the least. There are some minor contingency plans in place, but this means more delays. I know you all love waiting, sorry about this. Other stuff: "The thing to do is to crack every fighting head that you see, before there are so many fighting heads that you cannot crack any of them. There is but scant account kept of cracked heads in back of the yards, for men who have to crack the heads of animals all day seem to get into the habit, and to practice on their friends, and even on their families, between times. This makes it a cause for congratulation that by modern methods a very few men can do the painfully necessary work of head-cracking for the whole of the cultured world." -- Upton Sinclair, "The Jungle" --ryan.