Finger info for icculus@icculus.org...


UnrealEngine3:
 Work officially begins. Time to get this building under gcc again. Since
 we changed up the source tree layout, the Makefiles from UE2 are basically
 useless. Rather than rewrite them, I'm going to spend some time exploring
 SCons, which came highly recommended by TTimo, the Doom3/linux guy. First
 Unreal steals their colored lighting, then their build system!  :)
 Obviously, there's a lot to be done at this point, but best to start now
 so I'm not scrambling to port a whole engine when UE3 games get closer to
 shipping. Updates as I have them.


Spider-Man 2:
 In stores now!


MojoPatch:
 The installers on MacSoft's Neverwinter Nights expansion pack discs are
 actually a modified version of MojoPatch. Go order your copies!


Shrek 2:
 Now shipping!


OpenAL:
 I implemented ALC_EXT_capture in Apple's OpenAL, so you can use UT2004's
  VoIP feature with their nice surround sound.

 The 3323 patch didn't ship with this, since there were some crashes in their
  implementation (the nasty "this happens after about 90 minutes of playing"
  type that are a pain to track down). We'll get this sorted out and
  eventually ship a patch that includes this.

 The brave can try this build, though:
   http://icculus.org/~icculus/tmp/openal-voip-surround-EXPERIMENTAL.tar.bz2


Duke3D:
 Latest CVS builds and runs on Solaris/x86 (and presumably Solaris/sparc, too).
 I get a lot of questions about MacOS X: the game _does_ run on OSX, there
 just isn't a nice installer or anything at the moment, so you have to
 compile it yourself. When there's time, I'll put together a shareware-based
 installer, and, if I can find a copy, one that works with the Mac retail disc.


UTPG:
 (Yes, this is still being worked on.)


Unreal Tournament 2003:
 There's an exploit in the ut2003 network code, so here's a new build.

 Linux: http://0day.icculus.org/ut2003/ut2003lnx_patch2225-3-BETA.tar.bz2
 MacOSX: http://0day.icculus.org/ut2003/ut2003-mac-patch-2225-3.dmg.bz2

 The Linux one has about a million changes over the stock 2225, since it's got
 all the MacOSX work on top of it. Consider it beta. The Mac version has one
 or two fixes, so it's worth updating.


Unreal Tournament 2004:
 The 3323 patch for Linux/x86, Linux/amd64, and MacOSX:
  http://icculus.org/news/news.php?id=2175

 The Editors' Choice Edition has the Linux installer on disc 1.
  You'll want to patch this up, too, since there were a few fixes between
  ECE and 3323.

 All platforms just need the latest patch. You don't need to apply each
  previous patch, so you can go directly from a fresh install to 3323.


Call of Duty:
 1.4 is out, now with PunkBuster support: http://www.callofduty.com/patch/

 This is a 1.4 server with an exploit closed. Admins should all upgrade:
   http://icculus.org/betas/cod/COD-lnxded-1.4-07252004.tar.bz2

 United Offensive Linux server is in limited testing right now; it'll be
  public in a few days.


Postal 2 Share the Pain:
 Linux demo: http://icculus.org/news/news.php?id=1816
 Linux retail: In beta testing (apply at http://www.linuxgamepublishing.com/)
 Mac retail: In beta testing (no more applications, please!)


America's Army:
 2.1.0 is out for Linux and Mac: http://icculus.org/news/news.php?id=2046


Other stuff:
 Why aren't you playing Gish right now?

--ryan.
    

When this .plan was written: 2004-09-15 10:16:45
.plan archives for this user are here (RSS here).
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