OpenAL: Apparently the iSight is opened in "hog mode" by default. I suppose that makes this issue a corner case and not a bug. :) Duke3D: Apparently jonof and Ken Silverman have an OpenGL renderer for Build...that's awesome work, guys! We're looking at integrating it with the icculus.org tree if possible, so the Linux and Mac people can take a looksie at it, too. UTPG: We're bringing in Steven Fuller ("relnev") to do some UTPG hacking. Beyond doing consistently quality work, I expect his mere presence will keep my ass in gear to get the Mac and Linux ports done. Unreal Tournament 2003: Mac patch is out: http://www.macgamefiles.com/detail.php?item=17882 New patch coming soon to fix some things that broke in the last patch, mostly. We're likely going to be putting out a Linux/amd64 dedicated server package soon to test the waters...our 64-bit builds have been limited to public demos mostly, so I'm hesistent to just dump this out on the public. With Unreal, the dedicated server is basically the client without rendering (well, that's about 95% true), so this gives us a way to get a real beta test of most of the codebase without attracting a million asshole "benchmarkers" that'll write articles that come to premature, or downright incorrect conclusions. You know who you are. When this stabilizes, publically-available Win64 and Linux clients become much more sexy to us, but there is no timeframe for this, and emails asking for one get deleted. Unreal Tournament 2004 Demo: Linux/amd64 client is out! http://icculus.org/news/news.php?id=1883 Linux client is out! http://icculus.org/news/news.php?id=1879 MacOS X client is out! http://icculus.org/news/news.php?id=1879 Bug reports for all versions go to https://bugzilla.icculus.org/ Mac users that prefer a live person can email bug reports to James Robrahn at firstname.lastname@example.org, who will eagerly try to get you working. Mac demo patch is available: http://www.macupdate.com/info.php/id/14155 Linux demo update with the "ping" field fixed and hooks for an external text-to-speech processor is here: http://icculus.org/~icculus/tmp/ut2004-demo-lnx-tts-pingpatch.tar.bz2 As the readme will say, you'll need an external program like festival to use text-to-speech. Here's the same build for amd64: http://icculus.org/~icculus/tmp/ut2004-demo-lnx64-tts-pingpatch2.tar.bz2 (Please note that's a new amd64 build to fix a crashbug in ONS-Torlan. This is the problem with pulling source out of backup to do a new build.) And since text-to-speech is surprisingly more demanded than I would have anticipated, here's something for you Mac users: http://icculus.org/~icculus/tmp/ut2004-mac-tts.mp3 ... and the accompanying visuals: http://icculus.org/~icculus/tmp/ut2004-mac-tts.jpg Call of Duty: 1.2 Patch is out! http://icculus.org/news/news.php?id=1861 Postal 2: Share the Pain demo for Linux now available: http://icculus.org/news/news.php?id=1816 There is likely going to be a retail boxed Linux version of P2:STP...do NOT buy the Windows version yet. This should be announced soon if it happens. Mac version will be coming soon...so, so busy right now... MOHAA: Non-expiring version is out: http://icculus.org/news/news.php?id=1846 This one was built with gcc3, which fixed some other odd bugs, like some static meshes being positioned incorrectly. You can see this in the first mission ("Lighting the Torch"); the building you storm has a room with a medpack floating in space in the original binaries. In this version, there's a table under it. I wonder if gcc3 would fix the falling-through-the-floor, final-boss-won't-die, or platforms-kill-camera-view bugs in Serious Sam, too. I'll have to check that someday. (UPDATE: No, it doesn't. Oh well.) America's Army: The 2.0.0a patches for GNU/Linux and MacOSX are now available. Details are here: http://icculus.org/news/news.php?id=1829 Other stuff: Science chases money, and money chases its tail. The best minds of my generation can't make bail. --ryan.