Finger info for icculus@icculus.org...


OpenAL:
 I've got something interesting coming up Real Soon Now. I just need to find
 time to finalize some code. I think you'll all like it.


Duke3D:
 Apparently jonof and Ken Silverman have an OpenGL renderer for Build...that's
 awesome work, guys! We're looking at integrating it with the icculus.org
 tree if possible, so the Linux and Mac people can take a looksie at it, too.


UTPG:
 We're bringing in Steven Fuller ("relnev") to do some UTPG hacking. Beyond
 doing consistently quality work, I expect his mere presence will keep my ass
 in gear to get the Mac and Linux ports done.


Unreal Tournament 2003:
 Mac patch is out:
   http://www.macgamefiles.com/detail.php?item=17882

 New patch coming soon to fix some things that broke in the last patch,
 mostly.

 We're likely going to be putting out a Linux/amd64 dedicated server package
 soon to test the waters...our 64-bit builds have been limited to public
 demos mostly, so I'm hesistent to just dump this out on the public. With
 Unreal, the dedicated server is basically the client without rendering (well,
 that's about 95% true), so this gives us a way to get a real beta test of
 most of the codebase without attracting a million asshole "benchmarkers"
 that'll write articles that come to premature, or downright incorrect
 conclusions. You know who you are.

 When this stabilizes, publically-available Win64 and Linux clients become
 much more sexy to us, but there is no timeframe for this, and emails asking
 for one get deleted.


Unreal Tournament 2004:
 My TODO list for this is so massive...there's like a million things that
 need to get updated and ported and written. I don't have anything specific
 to say here right now...but I predict that I will around, say, January 5th
 through the 9th.


Call of Duty:
 Version 1.11d of the GNU/Linux dedicated server (which is equivalent to
 the Windows 1.11 version) is now available. Behind Enemy Lines seems to
 fall over under heavy load (12 or more people to a team), but otherwise
 the server seems to be pretty solid.


Postal 2:
 Share the Pain demo for Linux now available:
   http://icculus.org/news/news.php?id=1816

 There is likely going to be a retail boxed Linux version of P2:STP...do NOT
 buy the Windows version yet. This should be announced soon if it happens.

 Mac version will be coming soon...so, so busy right now...


MOHAA:
 Okay, look, it's on its way. I'll keep you posted, I swear.


America's Army:
 Version 2.0.0 for GNU/Linux and Mac is now available.

 PLEASE READ THIS LINK IF YOU PLAN ON APPLYING THE MAC PATCH:
    https://bugzilla.icculus.org/show_bug.cgi?id=1034

 2.0 announcement:
    http://icculus.org/news/news.php?id=1788

 2.0.0a for Mac/Linux is done, but everyone had the audacity to want Christmas
 off, so it hasn't gone to download partners. This will be available soon, but
 unlike every other revision, you don't need to upgrade to keep playing...
 2.0.0a and 2.0.0 can talk to each other on the net, and the changes are
 extremely minor. There IS a new map in 2.0.0a (SFsandstorm), though.


Other stuff:

 Happy holidays.


--ryan.
    

When this .plan was written: 2003-12-25 05:48:48
.plan archives for this user are here (RSS here).
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