(Seen my glasses? I'm a dork.) If you want a specific section of my plan, you can use the web interface like this: http://icculus.org/cgi-bin/finger/finger.pl?user=icculus§ion=intro http://icculus.org/cgi-bin/finger/finger.pl?user=icculus§ion=proj http://icculus.org/cgi-bin/finger/finger.pl?user=icculus§ion=general http://icculus.org/cgi-bin/finger/finger.pl?user=icculus§ion=ssam http://icculus.org/cgi-bin/finger/finger.pl?user=icculus§ion=todo Or directly through port 79, if your finger client will let you get away with: finger email@example.com This is part of the new, improved IcculusFinger. Yay. Thanks, --The McManagement.
Currently Active Projects: (This is in no particular order)- The icculus.org open source incubator. - SDL_sound. - PhysicsFS. - The Build Engine. - Toby. - Serious Sam. - IcculusFinger. - UT2003. - various Pyrogon things. - csmhax0r. - IcculusNews. - Medal of Honor: Allied Assault - Other stuff. I have projects on icculus.org (some are even mine) that are already abandoned. I will have to figure out what to do with them. If you want to peek around, look at The CVS Tree. General stuff:First off, I need to give a shout out to Glen Miner at Digital Extremes. I couldn't get a VPN connection to their Perforce server working under Linux to save my life, and within ten minutes, he hooked me up with a SSH tunnel. Digital Extremes (and Epic, for that matter), has proven to be a very impressive crew, and I'm enjoying my work with them. Serious Sam is still collecting dust in the middle of the 1.07 merge. Merging is tedious if you do it slowly and error prone if you do it quickly. I haven't found a graphical tool that makes it easier, either, so I just need to suck it up and finish it. There's only about 60,000 lines left to sort through in the diff at this point anyhow. :( I'll finish this when I get back in town from the wedding, after the July 4th holidays. Finally, new stuff: Medal of Honor. EA has contracted me to produce a linux dedicated server, and I have. Right now, it's in closed beta, and servers should be popping up on GameAdmins and The Cyberspace Matrix later tonight. We'll open this up to a public beta a little later on. In the meantime, if you want to keep track of what's going on, you can subscribe to the mailing list by sending a blank email to firstname.lastname@example.org, where we'll be discussing bugs and stuff, or check out the bug database at https://bugzilla.icculus.org/ (bug reports from gamers as well as admins are very welcome, by the way!) Otherwise, feel free to pound on the servers when they come up later tonight. Update: The Cyberspace Matrix servers are up: Connect to either: odin.cyberspacematrix.net:12204 or: odin.cyberspacematrix.net:12206 (That's 22.214.171.124, for the DNS-impared). In the server browser, look for the host that says "LINUX SERVER: The Cyberspace Matrix" Both are cycling through all the dm/mohdm* maps, in Free-For-All mode. I've got access to these servers directly, so requests are welcome here. I'm waiting to hear back from Dekard from GameAdmins; he has the binaries, and will presumably be up and running soon, barring any big problems. I'll update again when I hear from him. Serious Sam:Yes, I'm porting it. No, there's no timeframe right now. Email me with questions, and I'll start a FAQ or something. Current Status: Manually merging a three megabyte diff will give you faith in God. It's kinda like untossing a salad. Those old Screenies. Keep me and icculus.org going. --ryan. (FAQ snipped. Check the archives.) My never ending TODO list:Somewhat immediate TODOs: - Check for zlib 1.1.3 remnants on icculus.org. - CC/MacOS again. - Get Nicki to pay for a movie. - Get Emmett to buy me lunch. - Upgrade Liza. - Reburn damaged music disc. - Nag Bernd about hardware. - Deliver freespace2 to zakk. - Nag zakk about hardware (?). - Clean up the damned logfiles. - Fix the webmail interface. - Finish ssam 1.07 merge. - Nuke the old PHP/mod_ssl/Apache source dirs. - autoconf scripts for quake2. - put LONELY in cvs. - Get new car insurance. - Update GPG key. - Go to Dan's wedding. - Goddamn I'm friggin' BUSY. :( Ongoing TODOs: - Port Serious Sam. ( 15%) - Rewrite IcculusNews. ( 99%) - Release SDL_sound v1.0. ( 92%) - Release PhysicsFS v1.0. ( 98%) - SDL_mixer rewrite, using non-existant SDL_sound library. ( 0%) - Toby rewrite #4. Way overdue. ( 20%) - Documentation for Toby. YEARS overdue. ( 0%) - Major SMPEG updates. ( 1%) - Rewrite web interface to mailing list archives. ( 0%) - Write The Hook Book. ( 0%) - Read A Beautiful Mind. ( 2%) - Read A Confederacy of Dunces. ( 50%) - Read On the Road. ( 15%) - Medal of Honor: Allied Assault linux server ( 90%) Backburnered, but reasonable TODOs: (in no specific order): - Hook up CVS to IcculusNews. - Figure out how to monitor exactly how much bandwidth we've used per month. - Hook up mailing list software to IcculusNews. - Hook up Bugzilla to IcculusNews. - Rewrite Toby's parser. - Finish writing Punk Ass Comedy. - Finish writing The Street. - Finish reading The Dragon Book. - Increase memory/swapspace. - Remove http://icculus.org/sysinfo/todo.html - Clean up room. - Clean up home dir. - Set up meldrew. - Get nerf updated for SSL support. - Put all the header/footer functions for icculus.org in one PHP file. Blue sky: - Get Dreamcast Linux working. - SDL OS/2. - SDL LightPen/tablet support. - SDL MsgBox API. - SDL_rwops library. - Make BUILD Engine support OpenGL. - Fix the Linux Realtek drivers. - Write scratchware. - Physics engine. - BuildGL. - BuildX. - Get BUILD engine ready for Matt Saettler. - Get Duke3D/COMMIT net API implemented for modern platforms. - Get Duke3D sound API implemented for modern platforms. - Beat Zork III. I will someday, I swear. --ryan. (email@example.com)