Major 7.33 features 1 - Major performance optimizations. 2 - Automatic video setting detection on first run(improved). 3 - In game IRC client 4 - Access to player rankings and stats, and skill matchmaker 5 - Improved disruptor effects 6 - New map, Dm-Deathray 7 - Vastly improved antilag code 8 - GLSL shell effects 9 - Headshots 10 - Improved player skins and other gfx 11 - Various client and server bugfixes 7.32 to 7.33 Changelog Revision: 1605 Fixed bug with volumetric shadows causing occaisonal crashes. Revision: 1604 Updated with some code cleanups. Revision: 1603 Add CPU info for Linux. Remove uninitialized variable. Revision: 1600 Fixed invalid shader call. Revision: 1599 GLSL shells should only be used when normalmapping is enabled. Revision: 1598 Cleaner shell code. Revision: 1595 Fixed bad shader. Revision: 1593 Added headshots. Revision: 1586 Dm-deathray, completed. Revision: 1581 Improved HUD FPS display calculation. Make curtime variable consistent. Revision: 1577 Fix bug with irc shutdown. Revision: 1575 ATI/NVidia checks in first run(in other words, if it's an offbrand GPU, don't default to high settings no matter what). Menu updates in IRC chat. Allow setting of server. Revision: 1574 1. Improved Gamara Skin(martian enforcer) 2. Shell tweak. 3. Menu cleanup. Revision: 1573 Max's zoom fix. Revision: 1569 Improved vaporizor readout. Revision: 1568 Better zoomscope. Revision: 1567 Updated lauren's skins. Revision: 1566 Enforcer skin improvements. Revision: 1565 Commander gets some improvements in skin. Revision: 1564 Some optimizations in r_mesh.c Revision: 1562 CPU core and speed checks for automatic video setting detection on first run. Revision: 1557 IRC now uses it's own buffer. Revision: 1555 Use GLSL on shell effects. Revision: 1554 Fixed volume of countdowns. Revision: 1553 1. Player setup now on main menu 2. Players can no longer join servers or IRC until they change their player name from default. Revision: 1552 IRC connection indicator in menu. Revision: 1549 Fix unix socket. Revision: 1548 1. In game IRC, early version. 2. Some shell effects for dying bodies. Revision: 1546 Green effect on disruptor when firing. Revision: 1545 Updated announcer sounds. Revision: 1543 Moved all bot slot checking out of game code and into server code. Revision: 1540 Removed instant packets for firing weapons, this causes packet flooding. Revision: 1538 Revert shadow/mesh storing of lerped vertex info in entity. This caused a 10 percent or more slowdown. Revision: 1537 Strat's send packet fix. Revision: 1536 Strat's "sticky walls" fix. Revision: 1533 Plasma flash tweak. Revision: 1532 Attached muzzleflash for disruptor beams. Revision: 1531 Changes to disruptor beam. Now fires a more random beam, and effect fades into distance. Revision: 1529 Various weapon model improvements. Skins, position, etc. Revision: 1528 Completed ranking, matchmaking items in game browser. Fixed Statsgen truncating player names over 16 chars. Revision: 1525 Added new stats lookup system. Callvotes with only two players win on simple majority(i.e 2 votes). Revision: 1524 Spectator no longer displays chat icon. Revision: 1523 Polygon offset to reduce z-fighting artifacts with shadowmaps. Revision: 1522 Added rotating icon during map loading. Disabled due to some inconsistencies. Revision: 1521 Fix bug in menu. Remove legacy scoreboard code in servers. Revision: 1520 Antilag enabled by default. Added projectile antilag, but it is disabled. Revision: 1519 Notification for antilag. Revision: 1517 Add debug cvar for antilag. g_antilagdebug. Revision: 1516 Some cleanup on antilag. Revision: 1514 Fixed antilag. Revision: 1512 Added framebuffer extension check failsafe.