New Content: New Martian Enforcer New Human Enforcer New Lauren New Martian Cyborg New Cybergirl New Rocketlauncher New Flamethrower New Chaingun New Beamgun skin New Disruptor skin Dm-Turbo Dm-Dismal Dm-Aquous Dm-Europa2k8 Dm-Titan2k8 Ctf-Europa2k8 Ctf-Titan2k8 Tca-Europa2k8 Tca-Titan2k8 Dm-Command Dm-Zorn AOA-Zorn Ctf-Zorn Dm-Corrosion Ctf-Corrosion AOA-Corrosion Tca-Corrosion New HUD gfx New texture set Alien9 Engine Updates: Added "none" option to HUD Fixed problem with packet splitting(MAX_MSGLEN 1400 - was 2400). Fix illegible server message issues. Added mouse6, 7 Improved 2d gfx rendering Repaired bloom. Moved bumpmapping of bsp surfaces out of shader system, added normalization cubemap and specular map, now in realtime. Added presets to video menu. Added model specific gibs. Glimp_shutdown fixed for dri system crashing. Implementation of DATADIR/LIBDIR Added .jpg support, replaced 512x512 .tga's with 1024x1024 .jpg's on most items. Lensflares now smoothly fade in and out. Single frame models now rendered as static vertex arrays. Fixed bugs with CURL downloading interfering with UDP downloading in certain cases. Added code to allow dynamic lights to affect rotation of normalization cubemap to create per-pixel shadows. Gameplay Updates: Weapons balanced - Probe secondary fire nerfed a bit, now pushes as well. Vaporizer radius reduced by 25%. Beamgun primary fire reduced 25%. Chaingun secondary fire reduced 25%. Chaingun primary fire reduced by 10%. Disruptor primary fire increased 25%. Splash damage added to Disruptor(for tricking). Chaingun kick angles removed and replaced with less obtrusive shaking. Changed quad damage to double damage. Added UT style dodging for left/right movement. Fixed issue with the "no team" bug. Fixed issue with client slots not being completely cleared when bots are kicked. Bots climb ladders.