camera | Hold location, orientation, and mode of the viewer |
light | Simple light point source |
material | Holds all vertices and material info for objloader entities |
matrix16f | Array of 16 floats in OpenGL conformant style |
matrix9f | Smaller matrix for storing orientation but no location information |
movable | Mostly virtual class for any entity in the scene |
objloader | Parse in .obj's |
pointMass | Generally attached to any number of springs |
rigid | Hold rigid body data, use objloader to load obj's |
vector3f | Three floats in a array, lots of overloaded operators |